Fuck. I had a feeling CoH going largely "free to play" was a sign of its days coming to a close. CoH and how well it did over the years is definitely something to be proud of. On another note, that's one of the best "this studio isn't going to exist anymore" messages I've seen in quite awhile.
played beta it was fun, but the grind is horrendous. switched to coh beta and retail, more fun than l2, but only killing gets boring after a while, they do have a great community though, and city of villains looks like it might fix a lot of coh's shortcomings wow conquers all though
Astro, Locke's father is a conman. He conned him out of his kidney, and was conning that young boy's mother. He was also pulling the same scheme as Jame's did, which he took from the man who killed his mother. That's enough evidence for me, to think that Locke's father is 'sawyer'.
I'm not sure what you mean but a little trick I like to do is to select the COG and then switch the rotate to world and see where the vertical axis lines up. It's not perfect because the center of gravity is not always at the COG control but it's quick and dirty and gives you a preliminary idea of where the center of…
College Pros = Connections / Working Environment / Deadlines / Group Projects / Paper Work for easier aboard work. Cons = Assholes / Outdated workflows / Teachers who don't know what normal map padding is / Expensive Online Tutorials/Polycount Pros = Godhood Cons = Not meeting your wife/husband on a cig break
progress of the crossbow. Some pieces like the bow arc parts I plan on just modeling straight into gameres and getting detailing through textures. Still a bit new to modeling gameres, feel like the bow part can still be optimized better. Any suggestions overall, on character and/or weapon, would be appreciated.
I understand that and agree. However, if you are looking for concrete answers and all you hear is "it depends" it seems like a cop out. It becomes an impassible situation. The expert has provided a satisfactory answer, and I am still in the dark! And speaking of [ame=" https://www.youtube.com/watch?v=OKBV11_oNmw"]Cop…
I totally misread your post! I read the conversation about multiple textures, and then used your post as a quote without really parsing it well... No, I agree, if it's possible it's a good idea to group things thematically, and if you're hitting your texel density: by all means, do leave some space to save your ass down…
Hello again. 4 new hunters were released for Evolve and I was apart of making two of them. Slim and Crow. I was responsible for the High Poly models and Regie Santiago did the low poly and textures. He'll throw up the in games when he gets a chance, here's the high polys: Slim Crow
On somewhat related note, I just noticed this : http://www.dota2.com/store/itemdetails/20684?r=c9 http://cdn.dota2.com/apps/dota2/images/store/arcana20684_mv0.webm So basically, there is now a new kind of preview ! And since it's just a video, it's available from the web browser version of the store too.