I've been playing around with a VFX for my spawn animation which has been a lot of fun. First there are a few particle systems with some smoke and bone fragments with small variations to each of them. The bone fragments use a dissolve material which I found could be controlled through the "custom data" property within the…
(2/28/22) Hello Polycount! I have really good news! After a long time of struggling I have finally been able to finish and publish my scene! This is my first full environment that I have ever attempted at making so it feels amazing and kind of scary to post it to the world, but I finally did it! Here are a few of the total…
with topology that dense i doubt you see any problem in deformations (animations) i'm not familiar with what AAA is doing with characters these days but it seems an needlessly excessive amount of geometry for games IMO. if the topology is not following the silhouette you may get some weird shading, but just test it and…
Welcome to our Dota 2 Monthly Community Competition #20 This month we some good changes. Marmoset is sponsoring us for this month with some great prizes. Some guys from polycount are also planning on giving dota 2 items, so maybe the prizepool will be increased during the month. The theme will be: HEAD SLOT for the DIRE…
Happy new year everyone. Back in my Yokai collection for the #30: here's Shachihoko Shachihoko 鯱 しゃちほこ Translation: fish-tiger Habitat: oceans Diet: carnivorous Shachihoko are fearsome sea monsters. They have the body of a large fish and the head of a tiger. Their broad fins and tails always point towards the heavens, and…
Welcome to our Dota 2 Monthly Community Competition #12 :) This month we are keeping the single item style and this month of February the Selected heroes will be 3 recently added to the workshop Legion Commander Gyrocopter Wraith King The link to Wraith King's files currently directs to Skeleton King instead of WK. Here's…
Welcome to our Dota 2 Monthly Community Competition #21 The theme will be based on this cosmetic list We are getting the 3 heroes with less cosmetics that are supported to work with. We are also keeping the SINGLE ITEMstyle, If you want to work on a set and post it here for feedback is totally fine, but just post one item…
obviously my experience is more limited than many here, but i agree most with @pior . Even if the word was "send directly from zbrush, no baking no retopo anymore." that doesn't actually do anything for me. when I am making a game on my own, usually my goal is to get a certain amount of work down in a certain amount of…
Not a bad start. At the moment the image is really dark and hard to see, it could just be my monitor but get some light in there. The light coming in appears to be rather strong, so I would expect there to be a decent amount of bounce light lighting up the interior a bit (not the whole thing, just the area around where the…
Hmm. I get the point of the thread, but I think it's important to speak with clarity regarding when something fails as a concept - or simply isn't useful for a 3D artist to work from. There is a difference between concept art and illustration. There is also a difference between concept art meant to be modeled from, and…