I update script to version 1.3. Now you can sckip vertices, edges and polygons in RIng mode, and Edges and polygons in Loop mode. http://www.scriptspot.com/3ds-max/scripts/skip-every-n-th
You can mask things by UV island or polygon element to avoid bleeding. Create a mask on your layer, then use the Selection tool (4 on your keyboard) to paint a mask using polygon/element/uv selection.
not a stupid idea i believe it could be the next big thing that might replace polygons for many tasks - not just for modelling. being able to define a volume should help greatly with character setup, for example. polygons are such a hack.
Hate to post this seemingly simple question here but I couldn't find anything anywhere else. When I drag out a mask, all polygons in front of the model and behind the model are selected. Is there a setting so that only polygons seen by the camera get masked?
Its really noticeable that the light bulbs are just billboars. Make them from polygons. They are cheap nowadays ;) Also, some of the meshes are using a lot of polygons as I see so this billboard thing makes the detail of the scene unbalanced.
right, sounds good, can anyone recommend software for sculpting foliage? or is polygonal modeling the only decent way. For polygonal modeling should i use max or maya? (have little experience maya. very little in max)
Don't worry Kotaku is just waiting for the analytics from the polygon articles to come in before they do theirs. If Hatred brings traffic to one site the rest will jump on it too. Free publicity for tasteless trash. Polygon is a complete disgrace.
Try to keep your polygons nicely spread out except for where detail is needed, eg collar bones etc. Also try to think about the flow of polygons alongside muscles, researching anatomy will help out a lot.
How the heck do you get 1500 polygons on just the bolts? Just make them cubes, and delete the invisible polygon. 32 tris per bolt, 320 for the whole. The lowest LOD shouldn't exceed 100 polies.
I'm not sure you need that many polygons on the face of the tires. Depending on the viewing distance, your smaller-diameter details (lights, gun barrel) may have too many faces. Do you have a polygon count for the low poly version?