Intro to PBR in Unreal Engine 4 - https://gumroad.com/bennadler Found this one to be a ton of help, its short so easy to watch several times, but very to the point and a great intro to PBR.
As a solo indie dev I did a fair amount of research into generative AI, as the technology would absolutely level the playing field against triple A companies. A lot of early concepts for Project Nova were made using early builds of stable diffusion, which I've since removed from my sketchbook. I came to the realization of…
Hey all, We are currently looking to fill a couple of art positions at Keen. International employees are welcome to apply as well. With Royal Revolt, Olympus Rising and Monsters with Attitude we have developed two very successful games with more than 25 million installs and a very loyal and engaged community of over 1…
An excersize in updating last gen assets to PBR. Have a few other old projects that I plan on updating to PBR as well. You can find breakdown on my artstation.
it was a PBR shader for 3DS Max but I didn't take advantage of any of the PBR features (other than correcting some texture values) so it was used more like a plain ol IBL renderer
from what i can tell, PBR is what marmoset is all about. so I doubt it. at least I never saw the ability to. since it is a PBR based renderer. there are other options though.
Good to see more people using PBR pipelines, sounds like everybody and their dog is on the PBR bandwagon for nextgen titles (or so rumour has it). About time we started doing things properly!
Your textures are not PBR correct, and you are lacking the most important map in the PBR workflow, a gloss map. Everything is monochromatic and really flattens out all that hard work you did with the highpoly.
cross post from my thread; http://polycount.com/discussion/167707/practising-pbr-sci-fi-head#latest trying out this new fancy pbr stuff everyone is talking about
What about capturing true PBR textures? Is that what the QuixelMegaBox scanner thing is capable of doing? Would the average artist be able to capture true PBR textures with a digital camera? Or would that require special lenses/setup?