games that have any character, even an obviously tutorial character that say "press this button to do this" or make any other overt references to the control scheme take me right out of the game. on-screen instructions are ok, but don't break the fourth wall with a game character. for as brilliant as it can be in places,…
Thanks for the tips guys. I'll look at the pelt mapping. Ironbearxl, thanks but I am still learning max, and blender is a whole new beast. One app at a time lol. Still I will look at the unwrapper in blender, the app is free so I won't need to fork it to check Daz - I just want to see if the engine can take a 21000 polly…
That's just about what my Sager NP9262 has. I have no problem at all. Anyone correct me if I'm wrong but I believe the benchmarks on SLI 9800's weren't anything to rush to the store over. I don't think the extra arm and leg is worth the dule performance cards anyways (more like bragging rights that mean nothing in the…
that is true about alot of the current mmo's but doesnt necessarily have to be true about the ones made in the future. Imagine a syndicate wars mmo - how would that be different? well for a start it could be isometric 3D it could involve making syndicates of 4 people with you and your friends it could involve vast numbers…
Jzero, only a select few listen to NPR not to mention Garrison Keillor, but its good to know your one of them too. I guess the news from lake wabagon isnt very interesting to most.
Hey Cheapy, these last two models are neat! I'd be interested in seeing some shots of the microgargoyle at thumbnail size with a bit of animation slapped on it. This would have been a nead npc model in the Spyro days indeed. I like this head too, she has a distinctive looks that is different from the bland and overdone…
i'm playing WoW and even on hte pve servers you get high level chars that go into noob towns of other factions and keep killing off NPC's and any noobs that try and stop them, the other day i had to take my lvl 15 troll hunter to the taurne noob town cause astrozombie and another fella from liquid was goignt to make…
3dsmax? Maya? XSI? Modo? Silo? I use 3dsmax for the most part but I'll try to fire off some generic answers... 1) Unwrapping: - For organic shapes, I normally apply a planar map, then select some faces, and detach a chunk. Select an edge or edge loop, break it and relax the piece. Sometimes I'll convert the edge selection…
such a direction texture would likely look similar to a normal map, I think. as it would be like a rotation matrix for each pixel. as 2d rotation would be enough R/G could store sin/cos of the orientation and maybe use B as stretching factor.. two years ago I did some stuff for university where I generated such per pixel…