hello folks ! i decided to create a new sketchbooks of my works done with zbrush so, there 3 models i'm working on : mass effect alien idea : i'm trying to follow Kurt Papstein's workflow for my own pratice, i had alot of fun time working on it and unfortunally, i lost the face sculpt that i was so satisfied because of…
in a PA world he aint gonna have a dumb bieber hair cut. this just looks like a runaway punk kid that plays dress up. kneepads seem a bit too much.. like he found a "trendy kid sniper" store to shop from to get this outfit at. Check out the Road and mad max.. other PA films and see how unkept most people are. You have to…
At this point, make sure you're using actual references, and post them up so we know what you're referencing while you're working on this. I'm assuming there's no reference because you haven't posted any, and I tend to skim read. Retroactively, your clothing folds need to be better, specifically referencing actual viking…
I think you are trusting marvelous designer to do too much for you. It is a good program, but has some faults that I think are expressed in your work. First is the jeans. Jeans crumple with sharp edges, but your jeans are soft and pillowy, because MD has a hard time simulating the stuff denim. Beyond that, jeans are going…
For my first full environment portfolio project, I am working on a homicide crime scene in a rundown apartment in 1960s New York, aiming to push realism inside a playable, but believable space that could (hypothetically) be in a game with an investigation element. My hero assets are a period-appropriate CSI camera, murder…
You should probably find a way to share those references. mm tough for me but i will try. No variety in the windows, it looks like everyone pulled the shades down and that is it, though they also look like "blinds/curtains", i would like to see shadowing as if left open to view the street in the 'unlight room'. example img…
@ysalex: thanks for the feedback, thats a very interesting propostion, because it's something i've never really thought about. I always tend to think my characters look different enough, but it's definately a very reasonable probability, and perhaps I'm relying on my basemesh too much... I think I should try and go more…
Little update on the clothes. Decided to keep the details big n chunky, so I swapped out the shoelaces with thicker, higher contrasting ones. Still need to crisp up the seams and render the wrinkles more in some areas (mostly around the ankle cuff on the pants, and on the leather jacket. I made the shoes a bit larger and…
Human Character Pearl Stage D High Definition Mesh I've been experimenting with sculpting on Zbrush from scratch and for the moment, I've found out I control better the general topology with a prior mesh manufactured in other programs, like Maya or Blender in this case. The current images show the body subdivided and the…