Yes and no. It does not properly rotate the normal maps if the new UV layout has been rotated differently than the originals. You'll also get resampling, meaning that new pixels are created, which changes the existing normals. They'll need to be renormalized. Also last time I checked it doesn't convert from Normal Bump in…
I've chosen the AK47 for my weapon. After analyzing the gun in game, it's gonna be tough due to the curvature of the gun's main body but I will do my best to get around it via layout. Taking inspiration from alien horror movies, which were huge when I was growing up in the 80's and cyberpunk as well. I just need to find a…
I don't really see the point of these automated tools to be honest. It really isn't hard to quickly knock out a simple website to show off your art, I think my original one took me about an hour and a half, with no web development experience at all (current one is a different story, but I spent ages just playing around…
blogspot is becoming much more versatile with layout capabilities. like Jeremy said, kill the idea of it being a "blog". use it as a gallery. Seth's example is great. Also check out Striker's and Terrabite's. Similar layouts, but fine examples of using blogspot as a gallery for your work, which is exactly what your…
I'd have to see your layout but I'd imagine that sticking to a strict 12px padding would impact your overall pixel density, and lead to most of your layout being blank in anticipation of mip lose? I guess the question goes back to you as to how much bleeding are you getting that 6px isn't enough? To each their own I guess.…
A very, VERY subtle watermark in the background - we're talking like 5-10% opacity, or maybe a texture would bring a little more personality to your site. Also that font works great for display text but choose a matching font for body text. Something more readable. But yeah, layout looks good, looks simple enough to…
judging from the scale between the person and the boat i would encourage you to add more detail to the model, especially to round out the silhouette. also i would recommend you re-evaluate your UV layout to eliminate the serious stretching on the front of the boat. you want the size and detail level of the boat texture to…
To check and see how many UV channels your object has and even delete them, go Edit > Channel Info. For each unique channel I like to apply a new Unwrap UVW modifier on top of the stack. It makes editing each channel easier since you can toggle them on/off and sometimes when you switch the spinner to a different channel it…
Don, good work on some of the props for sure, I'm not a huge fan of the pop up window thing (Because it always gets lost.) However you have some very solid props. I think that you should show the UV layout. (Something I feel that I'm awful at.) What I usually do is dink around with the render to texture thing, because it…
If you're going to redo it, a good place to start would be creating a new UV layout on a second UV channel then transfer/render the first UV channel to the second. That will take what you have done and put it on a new UV layout. Be sure to put any overlapping pieces off the grid exactly 1 unit over, that way they'll tile…