Hello, So i've posted the same question on the official forum of unreal, but nobody found an answer and i'm really curious to know if there's an solution for my problem. I'm currently working on a project on unreal and I'm struggling to get a nice quality with the sequencer custom passes. The edges of the meshes look…
Hey Polycounters, I just recently got a laptop in order to work on 3D art during my down time at work. And I would like to take advantage of using my home PC as a render farm of sorts, especially since my home PC is faster, baking on the laptop makes a lot of heat and noise, and I could keep working on other work on the…
Anyone have any good ideas on how to render shadows to texture in Maya? I only want the shadows and not the actual light/dark shading from the surface angle compared to the light. I've been messing around with Ray Traced shadows and the Batch Bake(mental ray) feature, but it's hard to separate the shadows from the rest of…
Hi guys, here is an illustration I did trying to render a face while it's disintegrating with two lights, one from the mark of the forehead and the other source from the sparks, any feedback is welcome and thanks!
Taking a break from UVs and baking. Planing to finish this one for game pipeline. It was a great learning experience and lot of fun! Based on the art of Bogdan Rezunenko Sculpted in Zbrush, rendered in Modo Work in progress