Hi there! My name's Yemi,
but I go by OraMagi on most online platforms. About the Author: I've been playing League of Legends for about 6 years, after my friend introduced me to it on a whim. I've been hooked ever since. The game, lore, esports, music, art...I love every single aspect of it to pieces. I've given over 4000…
dude, thanks cryrid for the info. Glad you responded. Yeah the head was way far away from original. You know how you can transfer surface details to a posed mesh? I was hoping I could tease something like that on the facial structure. But morph brush did what you described.
I ended up placing a copy head and projecting.…
keeping on the keeping on: https://www.youtube.com/watch?v=j4_53qiH1tY am late to this one, only today heard it. Much music only so much time & no way to find all the amazing ones. :( https://www.youtube.com/watch?v=uGo9LASRQJo
I don't mind answering questions. It helps me organize things in my head because I often have to explain these things to people. Huge stuff in the distance: So, you probably have a skybox. But, you want a huge object far, far away. You don't want to set your camera far clipping plane to something huge because that messes…
Hey everyone, I'm currently working on a stylized-but-semi-realistic project, and I need to create a pair of tassel earrings similar to these: My main goal is to make them look visually appealing and believable, but still optimized enough for use in a near low-poly or game-ready environment. I'm using Blender and ZBrush,…
It looks really good art wise, but am I the only one who thinks it looks too wow'ish? (someone had to say it right?) I think a departure from WoW mechanics and as far as you can distance yourselves from WAR as you can possibly get in terms of mechanics as you can get. Without actually knowing how anything works I will keep…
Triangulation really can screw you over, that is true. (But damn I hate buying an asset for it to be triangulated without a quad version) (The assets are not for sale, but I just meant that an unwrap for unknown tangent space would make a safe approach that always works a good choice) Batching Workflow (offtopic from UV…
That's some great feedback there guys. =) Regarding the car/power station example, I understand the need for the mechanic to be actually worth while because as you said, it may, as you said, not even be seen. Which is something I will need to look into for my project. The general focus of the project started on the idea of…
Wii games looking like crap? No way!!........ TURD: TURD: SUPER TURD: I think the environment's texture budget was like 32KB on that last one...lol The only decent looking games they have so far as Zelda, Mario Galaxy and Rayman. Yeah yeah, it's all about the "wand", not the graphics. Keep right on saying that, if it makes…
If you think about what density means, it's saying that a certain amount of surface space is equal to a certain amount of pixels. If your density is 1024pixels/m that means 1m = 1024pixels. So if you divide your 1m grid into 50cm, what does that mean for your pixels? 512px = 50cm. Now think about your mesh grid. There is…