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Re: Skeleton Warrior - Ackeem Durrant
Reply by
McGergs
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Feb 2019
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3D Art Showcase & Critiques
Oooh I am loving this! Can't wait to see more! Would love to see him rigged and running around in UE4!
Re: [UE4] Gotham GCPD Interrogation Room Environment
Reply by
Thundercliffe
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Mar 2019
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3D Art Showcase & Critiques
did some in engine renders of some of the materials i made to create the scene. these are all rendered in ue4 and created in substance designer
2 results
Re: UE4 for expose parameters in ubstance designer
Reply by
hegvbwkeuyrv
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Feb 2018
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Unreal Engine
@KurtR when he publish that, what did he publish the shader as? sbsar? so ue4 and unity can open sbsar?
2 results
Re: Sketchbook: Paul Miller
Reply by
pmiller001
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Jan 2018
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Digital Sketchbooks
Particle 3! Tonight i think, since i wont have as much time I'll try making a material in UE4
Re: [WIP] Forgotten Library Environment UE4
Reply by
Aldem
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Mar 2018
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3D Art Showcase & Critiques
Thanks FreneticPonies. I appreciate that. Felt like staying in UE4 tonight so I added some light drizzling particles.
4 results
Re: Help me improve!
Reply by
Brian "Panda" Choi
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Jan 2018
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3D Art Showcase & Critiques
For UE4, it's driven by height map for tesellation, but your mesh needs to have enough polys to make that happen, even if it's a plane object.
3 results
Re: Texture/Opacity looks different in Unreal than it does in Substance? [Pics]
Reply by
Ashervisalis
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Sep 2017
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3D Art Showcase & Critiques
UE4 has a glass material included. I'd copy that default material, and then plug your colour, opacity, normal, rough, and metal into that.
Re: Question concerning modeling process
Reply by
sacboi
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Feb 2020
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Technical Talk
Also, some neat modular enviro advice: https://www.polygon-academy.com/tutorial-part-3-building-modular-environments-ue4/
Re: Retro Dive Bar
Reply by
Ashervisalis
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Jun 2017
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3D Art Showcase & Critiques
Still working on the brick material on the wall. Threw some of the props into UE4 to start blocking out and getting a general feel for the scene.
6 results
Re: How can I blend these two materials in Painter seamlessly?
Reply by
JWDD
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Jul 2017
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Adobe Substance
Thanks Jerc, I ended up vertex blending it in UE4 so I could keep all the exposed parameters for tweaking.
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