Hi! Looks like a cool project! Are you extending the scope past the bust? With the last images I couldn't help but notice the ears sit up a bit high. Possibly this was more hidden with the old hairstyle. Along with what kanga wrote, I would now and then check the model against anatomy references. What can also help to…
Checked on the website, a game was £35, to save them posting it i stopped by on the way back from uni. The game was £45 in the shop. Dafuk maoment, brought it up on my phone just to check again was £35. Some ranting and raving with some irrational manager later. I stood in front on the prick and ordered from there site for…
Here are 4 games I can barely play because of how much they inspire me. All of the art, animations, characters and environments. As soon as I step foot in them I just want to stop playing and get to their level. I probably spend more time taking screenshots than playing :P Wildstar, holy shit, yes : Darksiders 2, mmmhhhfff…
How would this work? If its just a touchscreen version of start/select/home buttons then its sort of useless, on the other hand if it's not then it means users will have to go through extra steps to pause their game which could be quite bad in terms of intense gameplay moments where they need to be able to start/stop…
I'd heard about the Federal Reserve Bank stuff before and found it interesting, I've watched a couple of these type of doco's (loose change was one) whilst I believe they do hold some water, I kind had to stop watching when they said Al Qaeda (sp?) was invented by the US as a propoganda tool and does not exsist? ...I think…
More infos about the game (which will use an innovative concept into gameplay majors actions) : well, what is LiGHT ? LiGHT is a video game project i started working on July, with a small team. LiGHT will be a game-oriented horror and reflection. There will be no overarmed fighting. You will need to use your brain and find…
i would take a step back and stop using sculpting programs before you study anatomy, i would look at muscle planes, study bone structure and how it interacts with the underlaying muscles , then maybe start doing simple lvl1 sculpts on zbrush or mudbox with just laying the main masses , i see way too many new artists…
With a small and dedicated team, we are currently working on a first-person tactical co-op game using Unreal Engine 5. The game features a realistic, military-focused setting with a strong emphasis on simulation and tactical gameplay. We are searching for an ambitious generalist with a high focus on art and tech-art…
nice little scene top of the tree sticks out to me as a touch sparse and polygonal could do with some love to stop it distracting from the quality of the scene elsewhere