* A DSLR is a must A DSLR isn't a bad choice, but a mirrorless camera is probably better, it will be smaller/easier to travel with and won't have a flipping mirror that can cause shutter shock. * Full frame sensor APS-C or even M43 will be good enough for the vast majority of cases but of course FF is good too. I wouldn't…
+1 for sharing the model, faster than guessing :) But guessing, I'd point to overlapping UVs too: unless offset, the additional geometry that's generated by the solidify modifier will occupy the same UV space as the original geometry, ergo will bake to the same pixels.
They aren't soft enough, those edges are going to be represented as pixels on a texture, if the details are a pixel or less on a 512x512 texture, they will not show up well.
This is an exercise that i want to see you doing! I would recommend making the matcap's identical between both. For this exercise, i want you to get out of the mind of 3d analysis, as in don't try to intepret and remember the 3d forms, and instead get into matching the shading exactly. Think like a painter, you are just…
Available on the Unreal Engine Marketplace Contents: Overview - What does the shader do Initial Setup Material Overview Outline Material Greyshade Material Hatching Material Ink Material Paper Material Toon Shader Brush Stroke Material Painted Sky Material Pixelate Material Vignette Material Mixer Material Combining the…