agreed, texturing looks great, but I think the logos/designs sit too heavily on the rest of the texture. decrease their opacity and/or mask out some scratches and patches and/or decrease the size.
This piece just grew stronger, its nice and clear cut now and its easy to tell what the forms are while getting a sense of corporate history in the flaky paint and logos.
I liked it, looked cool and interesting, but I think you should consider taking away your copyright logo, or atleast make it smaller, because it´s annoying as hell.
I think MonkeyQuest uses the unity engine, but I'm unsure. I saw my sister play it a while back and saw the Unity logo on it. http://www.monkeyquest.com/en/home
Can anyone get one of these to open in Photoshop? I need a logo on a transparent background and all 3 sizes on this page won't open for me. http://leagueoflegends.wikia.com/wiki/File:League_of_legends_logo_transparent.png
Here I have the 3D logo of a streamer named Grandpoobear. It's quite late so I'll texture it tomorrow. Oh and I still want to do Bombette! It'll be fun!
KEEEEN YES! One of my favorite game characters of all time :) Earthquake: Keen actually never had the Green Bay logo on his helmet, but it was supposed to be a Packers helmet.
It's not temporary anymore - could we ditch temporary from the titles and board names? Perhaps it could be called Transitional if an extra word is needed. but get that sexy big logo back on!
Going back to the scale, you could also get rid of the NERV logo at the bottom and do some basic buildings/trees etc. to help show the sheer size of Unit 01.