i think your work is nice...the floor looks great (bit expensive maybe) BUT i think your composition isnt great at the moment...your packing ther env with too much medium and fine detail and there are not enough areas to rest the eyes on...its a bit too fussy... i would think about getting rid of those details in the…
Hello dear 3D developers! My name is Renato and I'm the game Designer and Story Writter for the game The Last Judgement, a horror game. We are looking for some more people to join us on the project and to fill this positions: - 3D Artists for Enviroment and Character with basic knowledges on UE4. This positions are not…
Blender Head Studios – a 3D Animation & Asset Creation Studio. I’m a 3D Generalist running Blender Head Studios, a small studio focused on real-time friendly, production-ready work. What I do * 3D product & service explainer animations * 3D education & training videos * 3D asset creation for games, VR/XR, and real-time…
I think rather than dividing up P&P those simply need stricter thread prefixes, Those can all just be properly named threads "UDK scene/env/char/props/veh, etc Plus it would be more hassle having to go back and forth from multiple subforums. I like the sound of adding tags to threads. perhaps more than thumbnails, I think…
cheers smccleland! Can't wait actually for the steam release! and i love that autodesk is active on here listening to devs! - yeh goz is a mel script im pretty sure but AFAIK it relies on the .ma file format to exchange the data between the packages. soooo yeh you guys would have to work something out there with MLT and…
Doing my personal take on everyone's favorite follower, Aela. I wanted to see if I could do a little refresh of her design and challenge myself by working on a character with a lot of little moving pieces. Style-wise I'm trying to hit a cross between what I personally find appealing, and the class bodies from Diablo IV.…
A couple of month ego I saw one of amazing concepts from "Greg Broadmore" for a Venusian environment he did for a Workshop : This world is around his astonishing universe of Dr. Grordbort, totally blown up by that I decided to make this one in UE4 so that i can wonder about inside it in VR, worked on it on spare times, I…
Hey thank you very much for your feedback! Those are things that I easily miss and I'm glad you pointed them out. I'll iterate again on the environment. And yes! I'm in the TimeSplitters Rewind team! So most of my portfolio pieces are from the remake (although we put the watermark only when we upload an update video on…
Do you have any reference? The wall's texture is way out of scale, and they aren't casting shadows. Try and work on your pixel density. Try and set a density of like 512 or 1024 px per 1-2 meters. This will help everything "fit" a little better. For example you have those newspapers on the wood floor, but the news papers…
Just know about the videowall police training programms. I guess they use video because of face expressions etc. For a realtime env. imho it depends because of the fact that you are limited by texture (memory), triscount or both. So, in every scene, you have to avoid the maximum to keep the framerate pretty stable (more or…