Are you passionate about video games? Do you want to keep progressing in an exciting, young and dynamic environment? Gameloft is currently seeking a Lead 3D Artist to join its studio in Montreal. Gameloft creates games for all digital platforms, including mobile phones, smartphones and tablets (including Apple® iOS and…
First things first: This is a full-time, fully paid position that requires relocation to Germany. But fret not: We encourage applications from non-EU nationals. If you sign a contract, we will organize your visa and work permit for you. You will be fully supported in finding a nice play to stay, organizing health and other…
EDIT: I rewrote this first part for clarity. If you are a beginner and you are watching a skilled artist draw, you will probably notice that they are skilled at creating depth, yet they are not using complex perspective construction to do this. They are just freehanding and drawing as if they are almost 3d modelling.…
Update: -Resized the bangs and tweaked the shape. -Adjusted the torso so now it is shorter. -Completely redid the 'sideburns' -Defined the arms a bit. -Defined the abdomen. -Adjusted the shape of the scarf according to the reference. -Added gloves and skull clip. Need critiques on the physique so I can finalize it. I think…
This is what the Disney brdf ggx model does. It was developed on the film Wreck-it Ralph to simplify the amount and type of maps needed to create realistic materials. It has since been adopted by modern game pipelines and is pretty much the new standard in realtime texturing/shading. The metalness map defines whether the…
I'm not sure what it is, but something about the mouth (maybe the shape) seems off, or a bit weird. Edit: As it is right now, the mouth reads like he is crying or sad. I think the second reason it looks off is how the fold in the cheek(not sure what it is called) is very straight (you can see a very defined triangle from…
oooo, the devil certainly is in the details! Awesome! As for a crit, I do feel that the details in the face are much less defined than in the rest of the model. I understand that the face isn't predominantly displayed, but I think that making the elements which are shown through the mask pop a bit more would go a long way.…
Hey Brian thx for the tips you are definitivly right about the time. Will keep that in mind This time I used the basic material which definitivly feels a lott better. if you have any other materials you could recommend feel free to. Today's sculpt I mainly had problems with the face. In the end I ended spending less time…
In 3DCG perspective is done for you, i've not studied perspective anywhere near as much as i should have... I could probably wing it and draw a tank/sci fi interior but i definately know i have a weakness there. Thing is, if i was to have a simple box model with all of that done for me it becomes a matter of rendering form…
this is looking cool man i like the overall design. i would actually put some thought into the crotch as it just ends and there is nothing there ( you don't need to make a penis but do something that transitions a bit better into the rest of the body instead of a flat surface). i would also define better the arm and hand…