Congrats on the Ouya release. It's great to see more shmups on Ouya. Your game is visually beautiful, but I feel there are a few adjustments you could make to make it more fun to play. Firstly it needs an autofire when holding down the shoot button. Having to repeatedly press shoot in a shmup is annoying. Your ships…
The purpose of the Sweep Toolkit is to provide you the better way to Sweep a Profile along a Path than the default Blender Curve to Mesh. The Toolkit consist of 2 GN Modifiers Sweep and Pipe, 8 GN Tools to assign Attributes that are used by the Sweep, 50 Architectural Profiles. Features: * Even Thickness on each Point *…
I am a solo game dev that has been building a gun store / gunsmithing simulator in Unreal Engine. I have blocked out the entire layout of the game world and I am still working on the code. What I lack is the skill to create the props, characters, and building art. Plus the hard part of the gunsmith portion, each weapon…
Hey everyone, it's been a while! Here's my latest work, based on a concept by Dancheng YE. The goal was to stay true to the original design while making small grounded adjustments to sell it as a practical transport vehicle. More final renders, highpoly shots and a turntable up on my ArtStation and Instagram.
Keep going Jason, practice every day and you'll get better at a light speed :) Did a quick sketch using a photo-plate to start. Trying to capture something very belgium-y:
Tutorial on optimal coordinates for "chibi monster capture/taming": character geometry is at root (origin axis) -> creature geometry is 0,60 for x, 180 for y, -30 for z, starting at 0-1 second.