The stone is great! The wooden beam on the other hand feels more like stone with some lines carved in it. I would try to look at it again, maybe grab some references from google and try to re imagine it. Keep up the great work!
Stone Tiles ! SD 5only ! Full procedural* stone material based on single input pattern (* except opus and polycount logo patterns) package here: https://onedrive.live.com/redir?resid=B12D494B8DD6F4AE!17823&authkey=!ACRMU-K3PI6LyL4&ithint=folder%2cpng
Hey just wanted to point out your stone floor on your fountain. The normals looked to be flipped. The stone looks lower than the drit in between. Every thing else looks pretty good. Would love to see the finished shots.:thumbup:
Artaekos, I am going for a stone look. I actually haven't thought about the specific sort of stone material. I'll try to revise the colors and give you guys an update soon. Xaragoth it is Diablo 3-ish inspired in terms of the texturing.
That's a good point splash, i didn't really think of cutting them out from the top. The texture is supposed to be carved from stone.. Maybe i'll go back and paint some like cracks to distinguish the stone blocks that they used to put it together.
I sculpted stones for the building's base, as well as the BAKER sign. I was becoming a bit discouraged, but ever since the stones, stairs, and the sign, I feel I'm moving forward again! There is still a decent amount of assets to create, so wish me luck!
Started on the high poly... I'm still kind of new to zbrush, but working with the flatten, trim, planar and orbs to get that shattered stone look. I am pretty sure I need to go broader on the detail so I'm reworking some of the stone faces.
Try to follow the concept as much as possible. That's not a greyscale image, it's a color representative of the materials. This is a carved stone monument with all decorative details being carved from the stone itself. That means no blue shingles, no metal emellishments etc. For more material ref, google "mausoleum".
Cool! It looks like the area surrounding the stone blocks looks more like clay than stone. I'm not a rock sculpting expert, but I'd look into using a flat brush like trim dynamic or hpolish to achieve that look. Check out the rawk thread for inspiration.
Added some small marks and wear on the stone edges in parts, but am definitely going to add more in the future. There is now a larger separation between the pavers and a subtle rotation on them as well.Also, knocked back the small stones a little. Thanks for looking! normal: w/ diffuse: