Thanks for the information and the blog link. In the later version of ZBrush, I can change either focal length or FOV, and the other one will be updated accordingly automatically; I don't have to look up or calculate. My problem is that, given any FOV or its derived focal length, the perspective distortion effect is far…
1. Get both vectors, and normalize them. 2. Connect the normalized vectors to a dot product. 3. Output the dot product to an arc cosine (NOT an arc sine!) I'm not sure offhand if the radian to degrees node is necessary, but otherwise that should be all you need.
There is no need to agree to any such thing. Don't focus so much on what other people say and do, handle your shit with dignity, and these "problems" will go away. Stop giving people an easy target and they'll stop throwing darts at you, it's as simple as that. Once you realize that these comments stem from your own…
Hi my names Mark and I'm a rotate-aholic. This is the hardest thing for me to get used to, especially in Z. Well that and the UI, but I've never really forced myself past the gag reflex, I hear once you do that everything is fine. It's really weird that Z is still only 32bit does that mean it will only ever use 3.4gb of…
If you dont need Zbrush, dont force it on yourself. Simply experiment with the principles of the program once in a while. If you really want to go indepth, get that : [ame]http://www.amazon.com/ZBrush-Character-Creation-Advanced-Sculpting/dp/047024996X/ref=sr_1_3?ie=UTF8&qid=1289020804&sr=8-3[/ame] This + the videos on the…
metal or old rock mostly. I used to have a 30 minute clip of static and sound garbage that I listen to at work once in a bit. Its actually pretty calming like listening to water drip on a stupid water fall type sound. my office is right next to the sound dept so I'm forced to hear random sound fx all day as well.
This project was created mainly to practice making trimsheets as well as creating something that looks nice and inspires me , after a lot of research my pick was Jaipur city palace door , i wanted to make only 1 trimsheet that includes as many details as possible to see what i can build with it , i started modeling the…
I first started with zspheres in zbrush and did a blockout/ minor detailing. Then I retopo'd it in 3dcoat and once that was complete, took the new base mesh into zbrush to do final sculpt. Brushes I mainly used were clay buildup, orb cracks, and hard polish. After all that, I Uv'd the lowest subdivision mesh and baked out…
Yeah you can assign a new material with different smoothing values. Unfortunately then you have another material... That would be bad for performance your game engine of choice. Each material on an object forces the object to be drawn once, so two materials two draw calls. Multiply that by however many objects you have in…
I have decided to make a volcanic/firefang Trundle. Here are some first step wips of his anatomy and beard, Lots and lots left. This is a initial sketch f what I want his club to be. hardened rocksplash/volcanic orb thing!:) Will do more sketches once it is time to make gear/surface textures of the character. any…