i believe the epitome of being a successful artist is not when people recommend you just because they know you, but because the quality of your work is just stellar and very commendable and people know you by your ability. looking at the other posts i found: "its not what you know , its who you know ..." and "Alot of…
Hey All, I'm looking into ways to most efficiently handle a large amount of tiling environment textures that will be shared across a large amount of environment objects. What are the best ways to tackle this? I'm currently mulling over packing 512 textures into an 8k atlas. This would give me 256 different textures to work…
Welcome to the Monthly Noob Challenge March 2014 (17)! Join our Skype group too if you want! Add me on Skype and I will add you to the group. Skype: alexmasterofcats You don't have to join the Skype if you don't want to though, you don't need to ask to participate or anything, just start doing it and post in this thread!…
Hey fellow PolyCounters! I apologize for not being so active on these forums for the last couple of months. Graduation thesis and other stuff got in the way, not the best excuse but it's something, lol. So, here's me finally kicking procrastination out the window and putting together stuff to share with you people! Big…
Hi! Cool to see an update. I must say though, the shading on the terminal still looks off, like the normal map is not working with the mesh shading. I would doublecheck against the shading in your texturing app that all looks as intended in engine. If you want a second pair of eyes on it, feel free to share files (for…
It could be for any number of reasons. Sometimes it's just a matter of a project being completed, sunset or just scaled back. Hopefully everyone lands on their feet. I doubt it's a nail in any coffin. FPS's and MMO's are still way too popular to die any time soon, which means devs will still want to combine them.
Training is extremely overrated imo, it just makes me very tired and uncreative (i trained for 20 years on and off, mostly weight lifting - it didnt do anything to mood or creativity). Eating healthy is a must though. Coffee is a must too ;) (sometimes other drugs, but not too often, once a month at most. Your mileage may…
I baked out my normal, AO, and height maps from hi to low poly in Marmoset. Now I've' imported all my meshes into a single Substance Painter file using an FBX and I could apply each of the the individual AO maps to the AO map layer or I could just add them as an additional layer for the diffuse texture layer. Any reason to…
Welcome to the Monthly Noob Challenge February 2014 (16)! Join our Skype group too if you want! Add me on Skype and I will add you to the group. Skype: alexmasterofcats You don't have to join the skype if you don't want to though, you don't need to ask to participate or anything, just start doing it and post in this…
I am painting the alpha channel of the vertex, but I don't want to see the transparency in the viewport. I want just to paint a black/white mask. Can I do this?