Probably ribbon joints will work or you can try attaching joints to a curve info node or motion path. Ribbon Joints https://www.youtube.com/watch?v=y6oHUGvbT0w Curve info https://www.youtube.com/watch?v=NYOhKeyJ9Lg https://vimeo.com/29530652 Hope this helps.
Nicely thought-out questions. You can indeed reuse normal maps, via overlaid and mirror UVs. I've collected some of that info here, plus links to many of the info provided by other Polycounters: http://wiki.polycount.com/wiki/Texture_Baking#UV_Coordinates
Awesome, thanks for the info guys. I listened to the Feng Zhu video and it was pretty awesome. Lots of good info in there to learn from. I especially liked the part about mixing two existing things into something new and not trying to over-create something.
For verts specifically you can select the verts you care about and in the channel box click the CVs (click to show) and a new drop down will appear with the vert info you're after, wait I'm totally wrong not sure what that info is it shows there?
Good idea. spent a lot of time trying to find info about my Lone druid bug. Definitely need to create something like FAQ without unnecessary comments. May be even hero - specified posts, that can be filled with useful info.
I found a few videos and a plugin that helped me figure things out. Actor tools introduction - Link Actor tools process tutorial - Link Info on using actor tools - Link Info on general workflow, not using actor tools - Link
I did a ton of it in college. You'll want to build a little press out of a few pieces of plywood and the special screen hinges. it makes doing this stuff by hand much more manageable. the shirts we managed to make were pretty professional and clean because of it. i'm sure some small presses can be found or perhaps those…
I moved your thread from 3D Showcase into Animation Showcase. There tend to be more animators in here, so this is a good place. I also fixed your Youtubes. For future ref, we have some info about embedding in the Info sticky at the top of General Discussion.
Like haikai says. Knowing the cameras focal length for the shot you are working with helps. This should be possible to get even after shooting in the EXIF info in your image. Not sure how RAW format stores this but should also contain this info. Also called EXIF with RAW?
I was wondering when unside UE3 I have an alpha map and switched it to blend mode transluceny and unlit and phogn etc and when I do this all my noormal and bump offset info goes away and my object doesnt use the lights it is just permanently lit. How can I use alpha and keep my alpha info etc? Thanks..