To each their own, but with Ashley's feedback I actually created a portfolio piece that got me interviews that led to the final round with an AAA studio and an offer from another one.
Another interior shot, instrument cluster installed (still needs to be wired up), steering column and other interior bits coming soon... aaaand a teaser shot of the AAR exhaust... we still need to finish making a custom hanging setup for the mufflers and tips, but it's all bolted together regardless. AAR cudas aren't…
So, this thing. What is the proper way of UV unwrapping this for a game? According to the best AAA standards and all that. You can sketch your solution in MS Paint (where would you put the seams).
Hey guys, here is some work for XCOM:Enemy Unknown from me and Johnny. If you know any studios looking for AAA outsource companies, have them give Exis a call! Yay Exis
I'm currently hiring for a contract VFX Artist opportunity for a Large AAA Studio in Seattle, WA. If you'd have any interest in some details please reach out to me at brent.dempsey@yoh.com
AAA isn't really enough of an description for an estimate AAA could mean for a game like civilisation, diablo3 or witcher, and it could be intended for a nintendo switch, playstation or pc just to give some examples
Seems like every AAA game that gets released results in people losing their jobs. Hopefully everybody lands on their feet, even if the game didn't live up to its expectations.
For anyone interested, a list with all game developement studios in germany. That includes everything from small to big and from browser games and small apps to AAA games. Click me!