Would it be possible to parody something for a non-commercial product and not have to worry about going to court? A project I'm working on involves the re-creation of a game we don't own the license of, but it's 100% non-profit and the game will be 100% free once we are finished.
Man, I can't stress enough how much faster Max 2012 is for me than 2010. Doing anything with alot of objects is orders of magnitude faster in 2012 vs. 2010. Is night and day difference. I hope 2013 is even faster yet.
So is Sony charging $100 to do something the owner can perform themselves? laaaaammmmme! Sony bricked my PS3 and wants 100 to fix it (I mean, you can fix a red ringed 360 yourself but it's significantly more involved)
Looks like it could be just a viewport lighting issue. What does it look like if you render the scene? When it comes to lighting you can never trust 100% what you see in the viewport, its close but never 100%.
You should try messing with the max distance value. Max distanceSets the range within which geometry is probed. A value of 0.0 samples the entire scene. For non-zero values, only objects within this range are sampled. Default 0.0.
I am trying to make my first big set and am trying to figure out how to break the chunks up into modular pieces and how to texture them. I want to use a tiling texture as the base and add details with substance painter, but there's too much surface area for the shells to all fit into the 0-1 space and tile. Is it okay…
we've got a custom arm rig consisting of bones and various helpers, and we need to scale it linearly to match real-life size (currently its around 20cm long) does anyone have any idea how we can do that? (all scale values need to be reset to 100 before exporting because the exporter doesnt support != 100 values).
Tried imposing some limitations on myself and made a low-poly model with one 512x512 diffuse texture. I wanted to keep it under 1K tris, but I got greedy and wanted fingers. Modeled and rigged in 3DS Max 2010, Textured in Photoshop CS4 and Mudbox 2010. Comments, critique? This is my first time trying a character with these…
3dgamestudio supports md2 right? i cant find the link anymore so i have to post the code... ^^ edit: its maxscript so copy/paste it into a txt file and rename it to md2export.ms than put it into your scrips folder of max and have fun <font class="small">Code:</font><hr /><pre>--MD2 Exporter --Version 1.01 for max 4 --Adam…
I saw a old post from 2010 that revealing this in this page http://halfblog.net/2010/02/24/3ds-max-vs-blender-revealing-results-of-a-cg-software-user-survey/ maybe in the last years something changed? Do you know a site that make this kind of official worldwide statics? what you think? thanks