Progress on the game I am working on. Going for retro future bloodsport gameshow look. Will post weapon animations and such later. If anyone is down to playtest let me know. I have 3 more keys.
Keep going! Great to see your progress. What kind of concept process/workflow docs are you reading these days? This kind of stuff might interest you https://material.io/design/
Your work in progress and experimenting with the animation maps has been really insightful . I appreciate for sharing ! Will use that on my character as well :D
Added some opaque structures inside as a test. This is using mostly Transmission and Volume extensions for now; starting to explore how to improve scattering with the new in-progress KHR_materials_volume_scatter extension: https://github.com/KhronosGroup/glTF/pull/2453
I aim to model my full rifle with the free time I have between classes, but really want to nail down this high poly baking process before I dive too deep into this endeavor. To begin, I started with the simple shape of the muzzle brake. I have the high poly and the low poly meshes (A & B) and I'm trying to give the edges…
Almost final stage, the one I posted here already ;) And my current progress. Mainly revised the cloth material after feedback from @Neox , looking closely at some WoW assets I have in my ref board.
Hey I was just wondering if anyone knows any excellent tutorials teaching the process of creating a high poly model and then getting the normal map from it for use with a low poly model? Ideally using mudbox and 3Ds max. Cheers in advance
More progress shots. Updated all the textures on my pear tree. No pears yet though. I was able to snap to geo, made the process a little easier. WIP for the new bark texture.
Hey man, digging the idea for this character and progress is looking sweet already. Will be awesome if you can get ripped bandages and torn clothing with his burnt skin, looking forward to following the process :)