the anatomy for the second set of arms doesn't make any sense. The base set is fine, but the second set looks like it ws just copied and pasted then some random designs to put it together. A second set of pectorals is necessary to support such a large arm, otherwise all that muscle space won't be able to do anything. The…
@ClusterOne: Better too have too many subtools than too few. You can always merge and dynamesh them later. The legs from the knee down look a little off proportion-wise to the rest of the body maybe double check that. @Drogyn: The mat cap on there is a bit dim so it's hard to see how the light is hitting the model, but…
Thanks Connecta. You're right maybe the skyscrapers could have had grown up or for a slightly comic value they could have inflated and the windows could then pop back. I actually produced this as an example for a potential client, so I am guessing he must have see the Paper City Short as I have only seen it a few days ago…
Uncharted 2 is about the only PS3 game i'm gonna pick up this fall. The Rockstar game Agency peeked some interests and MAG looks interesting but after the crazy 64 player fests in BF2 I think 256 would just be stupid and full of griefers.... Don't give a flying fuck about any damn Final Fantasy. God of War 3 is meh to me.…
To continue with the nested layers theme, I've got something I'd like to hear the opinion of you guys on. In particular those of you who share 3dsmax scenes with others. I've been working on a new SDK implementation of the nested layers which seems to work nicely with merging. It relies on layer names to 'rebuild' the…