It's sot of hard to resist , a subject somehow looks ok at close inspection that way. Same issue you have when draw something on a canvas up close and often need a few steps back and try to catch an impression your work lefts in a corner of your eye. While Zbrush does it automatically since you go from low res to high.…
Hey, this is my latest Character: The Stranger This is a little demonstration of the Stranger in action, running around in UE4 https://youtu.be/DBBQi_QoGcY Okay so this time I wanted to go all out: a full character that could be part of a AAA-Game, including setup in UE4 with a basic movement system, swappable equipment &…
I went through every 3D painter on the planet. Our studio was looking to introduce one for our current project. We ended up going with 3D Coat. It's the most game-appropriate thing. I'll try and add a bit of information other than what was already said. Mari - This program is pretty damn good. But it has basically zero…
Kind of both.It's a layered effect that creates an inset on all hard edges,and adds a bevel on top of it.You can deactivate both,or have one of them. Btw,if you're using Maya 2016,the latest extension has the solid bevel you where looking for so long :p…
@Cheathem: Will fix that! Going to redo the normalmap @Fizzly: Yep, it's mostly done in the specular (I use it in the diffuse on a really low opacity, somewhere around 5-10%). For those who would like to know how I filled a layer in photoshop -> Filter -> Noise -> Add noise (choose whatever feels right) Filter -> motion…
bold cavity map is bold. i believe cavity maps should be used as a spice rather than being main source of grit. the reason for this is that they're simply too sterile and regular to look convincing on their own. so just mix that with brush work to make texture feel more natural. is the texture supposed to be metal? if yes…
Ok, I finished the black and white sketch. Didn' t stay too much on it because I just wanted to see the overall atmosphere of the illustration. Also, I made a color layer to put some colors,making an idea about the color scheme :D These 2 are pretty messy, and the color one is very desaturated, but my next step is making…
Rmunday thanks for your kind words, this keep me motivated , yes it is my first but took me time and much trying. I am not sure about the head movement, i want a pretty realistic cycle but this can also be a little bit boring, this might be the base and now i can add more personality and a-symmetrie to it. This was the…
Thanks a ton Rick those help a bunch! The next one I do, will follow the rules more closely now that I know about them. Mike, wow that is smaller than I thought the one on the right is the correct size but does not follow any of the rules, it is not even cleaned up properly. I did figure out an interesting way to clean up…
Alphavader> I'm not used to working with render layers, but that might be it. I'm fairly certain this should work though. Another thing worth mentioning is that if you do use this technique and your using premulitplied alpha (this is default) it might be worth setting your render background color to a color close to what…