There is a specific map "color" or "diffuse" map type to bake in max, i cant remember what it is called, that will not bake any lighting info, just diffuse info. Remember that the baking preview in max is always a lit preview, not a preview of the actual map you're rendering.
Nice stuff as always, next top-dollah position imminent I say! Agree on slightly distracting info texts, I found myself pausing to read before playing, so maybe put the info up before each segment instead of overlayed?
You don't have to have a job to have tax info, you need social security number 9usa), bank info. Most banks will give you a savings account basically for free, you might have to deposit a few dollars.
You could set diffuse to black and put all color info in self illum, and disable self illum GI. But you would somehow need a lighting map to add direct light info in self illum channel. Not sure that's possible.
Yeah, I don't know if Fredh meant baking light info from a high poly or just...absolutely no baking light info, even from just the low poly itself. I asked in the main thread, awaiting his answer.
The grabdoc function under the alpha panel isn't grabbing any depth info from my 2.5 canvas. It grabs a pure white texture instead of the usual depth info you'd expect. This only happens after I've made edits with the 2.5 tools. Before making any edits, it grabs just fine. Anyone know what might be going on?
Just bought Republic commando this eve and got to play one online match. I went to eat and came back and attempted to play again and am now getting an invalid cdkey or it is in use by someone else error. Is this a known problem with this title? I'm searching for info now myself but if anyone has any other info i'd…
How long is a piece of string? It depends I think we are going to need more info. In general, if you can not put time to the entire task, break it down to manageable units, then sum it up
Probably ribbon joints will work or you can try attaching joints to a curve info node or motion path. Ribbon Joints https://www.youtube.com/watch?v=y6oHUGvbT0w Curve info https://www.youtube.com/watch?v=NYOhKeyJ9Lg https://vimeo.com/29530652 Hope this helps.
Nicely thought-out questions. You can indeed reuse normal maps, via overlaid and mirror UVs. I've collected some of that info here, plus links to many of the info provided by other Polycounters: http://wiki.polycount.com/wiki/Texture_Baking#UV_Coordinates