Great job! I'm really digging your work!! I started reading this tread from the first page on, its pretty amazing how far you have come! Your work improves with each piece you post!
really cool idea. love where it is going. although the wood at the bottom of the handle part is very streight and is almost reading as planks like on a dock rather than bark. mabe add some overlapping bark bits that break that line.
Really nice update guys. The layout looks very clean. The only thing I find distracting when reading a thread is the status on the bottom of each post. That dark grey space and green letters breaks a little the continuity of the conversation...
Ooooh that's a bummer. Read it'll take around 2m to break even, so the game might not be too profitable in the end, supposedly. Glad I bought a copy at $60! Gonna go shame all my friends who pirated it.
Thanks, it's great to see the comics 'read' well, minus that "crossing the line" thing. But I laid it out that way for storytelling purposes (they talk from left to right). Here's the 3D car painted into a scene... ...the Bonobo Army breaking in. ...and a tragedy.
Okay, time to get back to it after a short break. I've been playing with the camera's add-ons, and I'm really starting to like it. My only issue is the poly count. I was hoping to skip retopology on this project and just work with a dense mesh, but it's already at 27 million polys. At this rate, my computer is going to…
Deceiver- I would definitely change the texture on the plane. It is reading exactly like the rocks that it is sitting on. Break it away from the ground and change the color of the rocks if you plan on keeping the plane texture color the same. It is also to noisy right now.
Thanks for the cirt vince! I think you're definitly right about the stick and placement of the arms. One thing that bugges me is that she doesn't read as an old lady which was my intent. I guess it's the broad jaw and the lack of hips
thanks for the comments Brad, had a little time between work breaks to work on the butt and hips, trying to block in the muscles more. The curve in the back of the leg to front knee is still off to me. The butt and hips still also feel off.
Hello Polycounters! In addition to the news about project Giana, here is a more detailed explanation of the work and problems we had with the morphing in our game. Hope you enjoy! :) Breaking the Morph, or How We Made Things Work Again Its so much easier to break things than to make them work like they should... This was…