I'm up for anything that makes relax more user friendly. I use Relax all the time. The best relax function I've used with a stylus is a Smooth Brush system, sort of like Smooth in Zbrush, or Smooth in Maya. With a brush, the smooth amount is based on how hard you press with your stylus. I'm not requesting this for Nvil,…
I've created an example image illustrating the issue with crease geo, I don't like the look the creased geometry gives, it looks janky like you have taken a low poly cube and smoothed the normals then moved some verts around. Technically I could up the sub d level of my creased cube 10plus times to create the example you…
For the first model (the one with the black areas) I used smoothing groups to unwrap it, then when I was done I exported both high and low (exported form MAX 2017) as OBJs. I then made a Subs Painter project and when I imported the low-poly model to begin baking I noticed the black areas in it. I wasn't sure if it was a…
Yeah I start off with a CV curve that only has 5 points and move those about. I rebuild and smooth it to make sure its... smooth. Later i turn it into polygons so I can use boolean. I'm not so good with nurbs. The way I see it is its got to hit these three points and still remain a smooth dome. -the top of the dome in the…
does anyone know why this might be happening? Im getting AO maps that look all faceted. I have tried with zero smoothing groups, 1 smoothing groups and many smoothing groups. I cant seem to get a smooth result from RTT like if I simply render it out with F12. Using max 9, render to texture, I dont have a hi poly object, i…
Wow, thanks very much! That is great of you to go to the trouble of doing all that. It is much appreciated! I think my biggest problem was that I just couldn't get my head around how the smoothing groups work. All my previous models have been either low poly Quake 3 style stuff where you had to zealously shave every poly…
@MRALO Welcome to Polycount. Consider checking out the forum information and introduction thread. The object has a lot of repetitive surface features so try breaking it down into mirrorable or tileable segments. Working on a small portion of the mesh and copying it to create the rest of the shapes tends to be more…
Okay, so the 2 light to 1 light thing in conjunction with smoothing groups seemed to fix my weird shadow oddities. Onto my latest question: What's the best way to import 3Ds Max low poly models into Zbrush? Is there a way to make zbrush recognize the Smoothing groups so you can sub divide without screwing up the model? The…
I was slowing typing out a response here to everyone that offered advice when I stumbled on the issue: unreal doesn't take the material into account when lighting! I thought I had checked this issue when I viewed the 'lighting only' mode (as posted in that large image above) but it turns out that mode isn't just the…
Easiest way would actually be select the edge rings and delete them, then extrude new ones. Sometimes going back a couple of steps is faster than fixing it. Another way would be to select the last edge ring, press 'b' in Maya and keep the soft selection close to not affect too many rings at the same time, then just use the…