So I know there used to be a way of importing alternate versions of hero cosmetics into the base game files somehow. Wagamama has his yellow Templar Assassin for example. I'm not talking about modding, I just mean changing the base meshes/textures just for yourself. Now here's the deal.. I made an Axe set that of course…
The Little Prince is looking for Final Set Dressing/Final Layout Artists to join its team in Montreal. The Little Prince, based on the beloved book by Antoine de Saint-Exup
Hello Polycounters, I am in need of some assistance. I have a script that at the moment gathers the faces you have selected and stores them in an array so that you can cycle through the face selection array and randomly select faces from it. The issue I am having is that at first run the array is set up fine, but when you…
Thanks! Good point there, I'm actually not sure about how that works either.. In UEngine, if you make a a mesh and instance that and then starts painting vcolor on it... It'd be great if it could instance everything but the vertex color info somehow. Just like MoP said in a better way :P Anyhow I'm wrapping up a (quite…
I have Toolbag 3 and would like to make my scene file rotate the model, not the camera itself. It would help in cases where you would like to have a nice front-lit scene that nicely lights the model as you rotate it. I've looked all over and couldn't find any documentation on it and I can't find any settings on my own.
Hey All, I have recently added a Cintiq to my tool set. It's the 27 incher and man, where did my desk go? I was wondering if anyone has any experience using the Cintweak keyboard holder. It adheres to the top/back of your Cintiq (via adhesive velcro) to where you lay your velcro backed keyboard.…
A: Ray intersection; you can solve this by setting up your cage manually so no areas are overlappying, or by "exploding" the various bits that would cause problems in your baking app, generally via setting keyframes and moving the corresponding high/low bits X units in one direction. B. Cages: Cages can be simply a "fat"…
so i just baked out normal map on my hard surface model and it looks fine in substance painter :https://gyazo.com/9c1e6d71f38e8672e676ad45e8bade64 but in unreal with export set to targa format :https://gyazo.com/1ac9f12f8bc5950c7794b7b2202cd46a as you can see it has shading errors. But when i export the textures as PNG…