thanks for the encouragement guys! whats_true: thanks man! butt_sahib: i dunno about the hunched position... i think if i go that route it will really take away from his gesture and flatten out the back a little too much... i do need to fatten it up along his lats and obliques though... you are TOTALLY RIGHT about the…
well i am wanting to run duke nukem 3d - I have the original cd and its just tells me that it is not designed for 64 bit I already have dos box installed, maybe I should read through the intructions a bit more:) will check out the link ,cheers guys
Well its not so much that one passage in particular got me confused... I dont think its written very well for NEWBS, but ... its a complicated prog.. I expect some learning curve. My problem lies in the fact that Im not getting the results I expect when I try things. So thats why my rather general "Help with UVs" thread…
well then it seems you posted this for no reason, it doesn't matter if there was no references or if it was just off the top of your head, you should have the creativity and knowledge to succesfully create something, saying its just a 'test' just lets yourself accept it for being worse than what it should be. If you dont…
I really like your AR/VR pieces and the pumpkin textures/materials. Your large environment, however, suffers from very flat and inconsistent lighting. In a way, it looks more 2D than the concept. You did set additional lights and rim lights for important pieces, which is good in principle, but it's only partially motivated…
So whos got this game and what is your monster hunter 3 capcom code. I reckon us polycounters should band togeather and give this a try online. the point of this thread is to share your capcom code and to arrange co op play sessions for this game, let the fun begin. Ill be adding mine soon, just picked up this game today…
Looking closer (Google Lens on your image to find a higher-rez shot) it looks to me like the white weave is bending around the holes. So I would model this with geometry, maybe three or four strands for each run, and texture each strand with a smaller weave pattern (which looks a bit like it might be a cable-knit kind of…
So how would one go about setting up hitzones on a target (like a bullseye for example) in UDK where you would designate a score based on exactly where you shot? I'm a newbie with UDK, but in other engines I've done this with setting up hit geometry, a seperate layer for each 'zone' of the target, and then a seperate…
As always I'm posting here before the official press release. Thanks again for everyone's support.:) In this demonstration Sjoerd Hourences De Jong guides you through the Unreal Development Kit (UDK). Instead of giving a simple technical overview, Sjoerd uses over 10 years of personal and professional experience with…
Looking much better! I've got a paintover if you don't mind but first I'd like to address a technical detail: How do you feel about dynamic topology? You've got an issue here which are quads breaking on smaller details and they'll give you hell to work around, forcing you to go unnecessarily high in resolution to be able…