FullyDog Studio is looking for a 3D Environment Artist with experience in Unity 3D building levels and worlds, working with prefabs, managing batching, etc and of course making 3D models/textures in a stylized artstyle. View position here
Hey all, Looking for an experienced UI artist to join the team. We're deep in production, and looking for people with Unity/NGUI experience: Check it out: http://careersearch.ea.com/california/art/jobid7410022-user-interface-artist-jobs Thanks, -abm
I'm having difficulties taking an export of an animation. Animation doesn't work in Unity. I need someone to help me by connecting to my computer remotely. :disappointed:
Hey guys, my art team done this objects for unity package. We are still processing, but wanted to share with you some images. Hope you like it! credits will go to: Grzegorz Kozłowski Nauzet Naranjo Cheers!
Hi, My name is Vadim and I have been working as a spine 2d, unity animator for about 1 year. portfolio: https://www.artstation.com/korckyReady to work everyday about 6-8 hours and start ASAPThanks.
We're currently in need of a cloth artist/TD who has experience with Unity cloth systems for some titles we're working on. Your main role will be supporting the lead TD/Rigger with cloth systems. There's on going work for the right person. You must have a working understanding of mobile platforms as well. Please contact me…
https://unity3d.com/unity/beta/2018.3 Unity 2018.3.0b7 release notes: - XR: Linear color space now works on Oculus Go and Quest. For Gear VR, driver issues may prevent linear from working with S7 Adreno phones on Android 7.0. :D
Hi we are looking for an experienced VFX artist for a webgl/mobile Unity game. Please apply if you: Can create effects for combat, specifically for a MOBA style game, in a variety of styles and structured in a way to allow for reuse. Specialize in particle-based effects Understand how to optimize for mobile Please…
Some more goodies/ insights! :) For sampling the colors for my dirt material, I took my own source photos this time around. Will eventually update the concrete as well for sake of continuity. I use manual white balance with a gray card to get accurate colors. I then sample the colors via a gradient map in Substance…