So this is my first time doing an environment for fun, and I wanted to do something art deco and saw the Artstation posts of Outer Worlds and thought it would be a good start challenge. My next step is making the small props above the doors and door bells. and then finally weighted normals beveling everything. feedback is…
Hey guys, just finished up this scene. would love to hear what you think - critique always welcome. Inspired by the Shadowmoon Orc clan in World of Warcraft. Rendered in UE4. If you want to see anything specific (wireframes, textures, etc.) let me know. My ArtStation https://youtu.be/anLfeaaw2nA
Im making a helmet for the art station thing. its still very blocky. but I will update this thread as it goes on. I found the kabuto helmet is quite a difficult shape to capture just right as it as a certain shape which is hard to pick up from photos. t
My personal project. Shared on Arstation before, decided to post here too. Everything rendered with Marmoset.
Glass and water made with refraction shader. WIll post breakdown images in next reply. Based on Dishonored 2 concept by Mathieu Reydellet https://www.artstation.com/artwork/x4Qx1
Hey all! wanted to share my approach for a gun skin of my favorite character. :D Sketchfab + High resolution images : https://www.artstation.com/artwork/J1J9v
I'm learning the udk at the moment, and I would really like something to work on. I have always had a soft spot for silent hill and it's art style, so I would like to do a small mod that's heavily inspired by silent hill as a learning exercise. It's just an idea, and I have to see if anyone else is interested, because…
Hello everybody! In the last month I created four models from the Warhammer 40k universe. As a
beginner it was challenging but I loved doing these. I would really appreciate
your feedback. This is the first one, a Necron Doom Scythe. (I will upload the rest soon) Thanks, Gábor
trying to practice more on my modeling skills. Still having trouble with correct topology. Reference: W.I.P: i want to retopo it but once i make a highpoly. Should i completely rebuild(start from scratch) it for for a highpoly or retopo it and then add details? crits highly appreciated!
Hi, my name is Federico and i'm an Italian amateur (and mostly self tought) ZBrush 3D sculptor. It's my first time here and i hope you'll enjoy my works and maybe leave a comment, this way i hope to improve thanks to your critiques. The character is all sclupted in ZBrush and rendered in BPR there, then compositing in…