Absolutely. Now a few remarks on these two models : - While the raw unfiltered look is excellent, the in-engine footage reveals that the grey backgroud of the texture sheets is bleeding at the edges. I suppose that you are well aware of it, and It is actually somewhat of an interesting happy accident in the case of the…
Nice one! I think you are being a bit harsh on yourself tbh, you are doing a lot better than struggling. it might still take a lot of effort atm, but you are getting good results. I'm suggesting to move onto the next step, mostly because it will re-contextualize these stages, and hopefully you can see you aren't as far off…
edit: no harm done.Took a break from this, i have the habit of following the concepts 100%, which I've been told to "stop" doing, i think i mentioned it here somewhere that, the heads height was throwing me off and felt "alien", the concept artist did state to not replicate the design and that the view angle was highly…
pff. bounch. Take it. What about us poor europeans that have to wait 5 days more than you. That not only frustrates us. That pisses us off. Also. *points to piracy thread*
Hello everyone. This is a project Ive been working on for a while. Based off a weapon used in the Van Hellsing movie. Due to a recent layoff I decided to pick it back up and finish it. This is a game model with just one UV set. The project is in its final stages, but I would like to get more eyes on it before I call it…
@MrNinjutsu Really top notch stuff! Didn't realize you've had a presence here for many years, also your YT channel helped me out while ago after stumbling across Blender tutes for making zip ties and sticky tape - I'm into large air/land and sea vehicular assets so like the mirrored solution freeing up UV space for that…
Right now the larger shapes of your design are letting you down. No matter what medium and small shapes you add, it will feel off and hard to read. Use the ideas of the functionality of the pieces to set up the skeleton of the design. Consider using the locations of joints as visual focal points. Think about scale, and…
Thanks man, that means a lot! Yeah I just noticed the barrel thing. I'm sure I added AO+roughness to fake the hole, I guess I deleted it by accident. Maybe I can photoshop it without it looking like a bullshot? haha. I really don't want to remake these images :P I'm not sure which part you mean by the rounded rectangle..…
Woah! Boost of answers all of a suddent! AbKI Thanks!! Inhert Thanks! about the pigtails I did realized they might be too thick. It's a very easy fix so I will do it for sure :) They are not set in stone at all haha! Two Listen Hahaha I will fix that boob line (no clue what a flapjack is tho) And yah here nose is very(too)…