My recommendation would be to look for existing open-source games to join. There you can usually already download a working game which just needs help in the graphics department, so it is a pretty safe choice. Disadvantage is that you will probably have to deal with not so great/unfinished tools (but this is something not…
Hey, I really like your work here. I see that you have a blog style going, and your kind of posting your WIP as you go but it would be nice to have some final organized presentation sheets at the end. By this I mean, your showing all your stuff, but I have to kind of dig through it all to really get the gist of how this…
Looks really great! The only thing that stands out to me, as that the paint is shaded like a metal, while most fire extinguishers I have seen have a glossy red paint that isn't metallic. Example: Love all the fine details on this!
I would recommend looking closely at real-world locations that use a lot of neon lighting, and try to replicate that look and feel. For example Ginza district in Tokyo comes to mind, especially the back streets which are not so intensely lit as the main streets. https://whenin.tokyo/Tokyo-s-Best-Backstreet-Alleys Remember…
NARRATIVE: CONCEPT ART: Lol drawn freehand roughly what I had in mind whilst leaning heavily upon design hints from the ADFs retired 'Bushranger' 110 logistic light vehicle fleet. PIPELINE: Mostly FOSS tools Weighted Normals modeling Hybrid Trim x1 texture sheet workflow 2K resolution at 250 512px/m TD (update) Showcased…
In painter > filters > material finishes. These are sometimes part of the pre made materials inside Painter, these will always show seams unless UV seams fall in more logical places. (example: apply material finish on chest armour plates https://www.youtube.com/watch?v=ueC2qGzWrgQ&t=1276s that wont show seams) As for your…
I like the new version better though both were pretty easy on the eye's :) What's throwing me off, and it's been this way all along, is her feet are angled down as if she's wearing heels but she's barefoot in all your ref. When you did that model sheet you didn't really account for the fact that she's taking a step in that…
Back again! Most of the work over the last 4 days happened on paper, not in-engine. I put together a rough prop list to populate the scene — about 50 core items, but many of them will have variations (like different tables and chairs). So yeah, I’ve basically signed myself up for a fun little adventure of modeling 150+…
FWIW the third weapon pic, it's material finessed variation plus contact wear patina is pretty accurate because I'd worked with similar military grade hardware as a profession when alot younger way back in the day. Might also add polymer components are as they should look after constant use in real life so you've an eye…
Update! A friend of mine was kind enough to sit down with me for a few hours and show me how to approach Cat Rigging for the mechs. With the way I had prepared the model prior, it was a simple process to skin each element to its assigned bone for later posing. An example of the established Rig can be seen in the image…