XR Games (based in Leeds, England) makes Virtual Reality games for established IPs. We make both mobile and console VR games. Our goal is to maximise the value of our prior work experiences to efficiently progress game concepting, design, production and testing. The Role We’re looking for an experienced general 3D artist…
IMPORTANT INFORMATION: Job Type: Studio Pay Type: Salary Current UE3 / UDK Version: May 2011 3D Modeling Package: 3D Studio Max 2010 Digital Imaging Package: Adobe Photoshop CS3-CS5 Company Website: http://www.spiralgamestudios.com Apply Now! REQUIREMENTS:* Resume / CV. * Strong portfolio. * Attached samples. * Hard…
Hello and Welcome! About the Project: This project is a long term position. We are currently in need of someone who is experienced Unreal Engine for an upcoming M-rated game. The game is aimed to be stylized, cute, Third person/First person, and gruesome. The target audience is set for 17 and up. More information is given…
Greetings everyone! This thread is inspired in part by another thread I've found here but also by my general career situation for the past 18 months. I've studied Game Art and graduated in 2018. I haven't yet applied for any studio position which has in part to do with my living situation but also because at the time of…
Threewave Software will be at the Montreal International Game Summit this year. If you happen to be in the Montreal area and are interested in moving to Vancouver, British Columbia, come down to the convention and meet with our Director of HR, Kathy Gibson. Threewave Software is the premier video game development studio,…
I'm doing curvature bake from a lowpoly mesh. Obviously, this results in a 1px wide curvature lines being left at the seams, since nothing like curved chamfers exists on a model. I'm interested in widening the convexity and concavity lines to get a certain world-space radius consistent across all my models. The most…
Hi, We are expanding our team and looking for Experienced 3D Character Artist (Stylized) for Gaming Projects. Key Responsibilities: Demonstrate strong artistic skill and technical proficiency in 3D modeling and high-quality hand-painted stylized texturing for a wide range of characters and in-game assets. Must Have…
"You're looking so well, darling, you really are... they've done a marvelous job. I don't know what sort of cream they've put on you down at the morgue, but... I want some."
thats totally true. it might get it into trending, but if its sub par and thousands of people see it...that isn't going to really help you much either way. recruiters are not looking at the number of likes a piece has, they are looking at the visual impact when the open the gallery. hitting trending can be a great way to…
40 hours to make a full character in game engine isn't realistic, though depends on concept and style too. In my experience, art tests are given more arbitrarily, or usually part of policy. There can be an incredible sense of disconnect between HR administering the test and the artists reviewing it simply because of how…