(Since this thread already got revived and I am so excited for Dark Souls...) I wonder why there has not been any "Top [nuber] Videogame Bosses" with the 4-3 Old Monk Boss. This old monk sacrifices himself and summons a "black phantom" with some cheap attacks and a five-magic-homing-missles buff, nothing fancy so far, but…
Hey i've got a great idea, how about for this entire holiday season everyone stops buying video games. This is such a fantastic idea, none of us need any of this useless shit anyway! We're making the world a better place here. Yeah, its not so much fun when it directly affects people you know in an industry you care about,…
Consider this the be-all-end-all tease I ever do for the new website, I promise. I'm writing this now because we actually have very few bugs left that we can see, which means we're very close to being ready to launch. Today was a huge day for development as we're now scrounging for any remainders bugs. What a great place…
https://www.youtube.com/watch?v=39WEs1fT9qY That's one of her videos (audio is a bit low in this one), so she's a real person, not some kind of a troll account. I don't know if they intended to make fun of her, or they just wanted to show that you can make a "good" 3D model from any concept art, without any malevolent…
The people who decide to give you a visa or not has nothing to do with the creative industry at all. They do not care what your demo reel looks like - we are talking about the immigration department here not a videogames company - don't confuse this. Many people ( especially students ) think that the company itself gives…
"Now, is the company...at fault?" - Ladies and gentlemen: we have a winner! If we stick to your example, the question would be wether the murderous lunatic or John Carmack were at fault. That puts a slightly different perspective on things, doesnt it? In other words: even if its a one-man show I dont see why he had to post…
But environment art is still a form of art. You're making something visually appealing by applying the skills an artist shoud have and you still get to tell a story, a story that won't stay in a gallery or be sold somewhere, but possibly influencing tens of thousands of people. I and many like-minded friends only got into…
I would plan very carefully before quiting your job. I used to be an product engineer working in CAD and quited to study videogame design and art, and had a really hard time after finishing my studies, mostly because I realised what it actually needs to be considered for the job. It took me 4 months of internship and 6 of…
You don't really need morph target support in your rendering engine, when you are able to do some custom coding. Once the final mesh is designed in the editor, it is better to bake the result in a single mesh and render the baked version instead of using some morph-target solution in-game. This way you could code the…
I prefer the term "visualize". :p But yeah, I find it helps to quiet my head for a second to think about what I'm trying to design, then get it down on paper as quickly as possible. Refinements can come later. If nothing comes, then I'll just lay down a series of quick thumbnails and develop whichever looks the most…