I haven't made the geo yet, I'm still in the planning stage! If you have any suggestions for good geo I'd love to hear them. This is for an FPS map, roughly similar size to a typical COD map. I'm planning on making a modular building kit for it (it'll mostly be similar styled warehouse-like buildings, nothing too…
Generally, the approach with AO will depend on how good the lighting systems are in your engine or target renderer. * AO should be typically applied with a secondary texture and not baked into albedo (or other maps). This allows the engine to multiply the AO on ambient or indirect lighting pass only. AO should not multiply…
jgreasley, Now that the Foundry seems to be targeting a wider audience and wider industry appeal, one of the biggest hurdles for software like Mari is that its priced to fit in with the money blowing film industry. While a niche audience with a lot of money to blow is one thing, the moment the software branches out of that…
If you go the baking route, and assuming that you are using a realistic rendering style like what is done by default in all modern game engines, it means that the surface detail of the final asset will look just like that of your screenshot. Meaning that you will still have to put in a *lot* of work to get rid of the…
There's a few important things to consider: 1. The bit-depth that you bake your source content at. Generally speaking, it's a good idea to bake at 16 bit so you have a very high quality input for your texture. 2. The bit-depth that you have for your working files in Photoshop, Painter, etc. Extra bit depth is helpful for…
I suppose usability is a matter of what your target goal is. Wireframes and textures can help us ascertain if you are working efficiently or not. As far as the look and style, I think you really nailed the feeling. I like that you made him very thin and the big bags under the eyes. Most the time you see video game soldiers…
No matter the tricks you use, you still need to determine what is the final target of your asset. And then, bake in the appropriate tools accordingly. For a simple portfolio piece you have a lot of choices - one of the safest being baking in the legacy Max baker map type and redering using scanline (non realtime). If you…
Yeah I've noticed that too after farming a certain area to death so I can accumulate enough souls to upgrade stuff I get what they were trying to do but I think they should have left the infinite enemy respawn. Part of what Demon Souls and Dark Souls hard was the fact that every enemy came back and even after so many…
Can't use Physique, cos then I'd be popping in between the two. And physique is guff. Anyway, I've come up with a possible solution, which is a work in progress...I'll explain it after ranting Basically, what I want cannot be done - maxscript has holes. The solutions posted are the same as the one I have already - select a…
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