Hey guys, I'm going to start dumping my artwork and models here for a bit of critique and feedback. My first post is a punk concept, it's the first piece of concept work I have done. I usually just replicate photographs and whatnot so this was a major challenge. It took 8hours 20mins and I used the style of the artist…
It seems that LEDs not only produce light but can be made to detect light (I guess it's similar to turning an electric motor to generate voltage). Here's a video of a cool LED/computer interface controlling a matrix of 3d cubes: click for video I have a big box of LEDs, I just wish I had the smarts to replicate this
That looks awesome! As you said, now you just need to showcase everything you spent time working on. I'd suggest you start by taking a look at these close-up shots from a manufacturer's site and try to replicate them: https://www.jerrysfirearms.com/ny-ca-delta-daniel-defense-mk18-other
All these Armor with replicate parts is a hell of a pain, in the past we use alpha , now with the ability of 3d /2d details needs to notice , sometimes I'm wondering how crazy we are spending a hell of the time in "pause preview" to see the errors ..... at least now we have better guns to fight B)
Also, for your VGremix, reference existing contestant winners and really observe and try to replicate the quality of their texture work and mesh quality. You don't get many opportunities to observe their work at your own leisure like this in a 3D turn around.…
The eyes in Mass Effect show the counter-lighting on the iris very well... the left sides of the irises are seemingly lit by refracted light when the lighting is coming in from the right. Looks like your setup isn't replicating this. Pushing the pupil vertex inwards is one way, using a normalmap or bent normals is another.
Really really love it, great works ! May i ask how the cloud was made, was it made in Maya aswell ? It looks like its a geometric-based cloud like the one in this video, which i could replicate using max, but not maya. https://www.youtube.com/watch?v=CZ1J9Af01PY&feature=youtu.be&t=17m42s
Looks like you're starting off on the right foot. I'm glad you're just using Artyom Vlaskin's shields as inspiration, everyone is making those shields these days! You also get points for not simply replicating the shield in the tutorial, everyone should do this! (and everyone should delete the damaged pillar from their…
Damn, cannot test it, 2016 crashes on startup with it and and I don't have a lower version :/ Could you be bothered to attach a mesh like that in the picture? I tried replicating it (with the sharp bends) but I'm probably still missing some details that would make the lerp method spit out something like that. Thanks in…
Thanks! I have work a bit more on this water simulation https://www.youtube.com/watch?v=FEm3PPPPfJQ 3/4 top: https://www.youtube.com/watch?v=DYUpmdpfGiM It's begin to work like I want. Now I have to merge this with my rigid body simulation and add a lot more particles with a replicator.