[ QUOTE ] [ QUOTE ] Btw what are about the max poly counts for models in quake 1? i image very little but still i am curious. [/ QUOTE ] 4096 triangles, however most modern q1 engines support up to 65536. Only tuts i can find on blender on human modeling is involving subd's so that's not what I want, besides, I can model…
Tossing some ideas out there: Are you using a PSD or a TGA for the texture? I've had this issue in Windows since Win2kPro. The file is not really locked, it's "open" by whatever program is using it and it won't allow saving over it. Also, if you were dinking around with your folder permissions you can lock yourself out of…
DAZ - did you unzip it with folders intact? you should not run it from inside the zipfile. Plus, there should be two folders ("crypto" and "level2") byside the engine.exe and a few config files. Also, does your computer support 640*480 Pixels Fullscreen? That's the default setting, you may alter this by running…
Hello Polycount! Today we are very excited to announce Textur.us, a cloud based Texture Management Plugin for Photoshop. We all hate wrangling downloads, renaming files and moving folders around just to manage our textures. Not to mention we usually have different texture libraries at work and at home and often find…
I have to say my foray is a bit dissapointing from the start, this is from official Known Issues with 3dsmax 2016: "If you quit 3ds Max with the Default Enhanced Menus workspace active, the menus dont appear after you restart. The workaround is to press X and then search for Enhanced Menus." I'm trying to give it a go,…
SD 4.5.1 We just released a hotfix for SD 4.5:
* [Mac]Crash when opening graph * [Mac] When creating a new Substance * [Library] Icons broken when using Aliases * [Library] Creating a new filter with a folder selected does not put the filter inside the folder * [Library] use "keyword" data in sbsar as "tag" for the library…
@Zyhael In Unreal go to the content folder or whatever folder you want to hold your meshes click "import" and find the FBX of the mesh. Then you can click and drag the mesh into the scene. If you've already built your scene in something else I still haven't found a solid way to import a scene from one software to Unreal.…
malcolm: Try this... I just threw it together in 20 minutes now but it seems to work fairly well on the stuff I tried it out on. It may be a bit slower on objects with tens of thousands of UVs... it will work on any selection, but it'll be fastest if you manually select the parts you want to move into the 0-1 range first.…
Thanks for the suggestions guys! I tried the scene and it didn't work, only thing it captured was AO if I baked with MR. BUT I got a response back from Autodesk and it works! They had me do a clean install but on their list was to remove BackBurner (I didn't do that previously) and the 32bit version of max (which I didn't…
I usually start by importing a model properly. If you want to import a model a model fully textured you need to drag it into the unity project window with its texture from finder(on mac) or a window(on windows). Then you need to set your model up in the project folder, make sure the normals/phong is showing as you expect,…