For times when you have to kick it old school, this does the trick pretty well. This script works pretty well even though its pretty old. http://www.scriptspot.com/3ds-max/scripts/particle-looper What it does you can do manually. It creates 4 copies of your particle system and adjusts their start/end times so you have some…
2 helper bones and lookat constraints (or 4 to prevent cyclic dependancies). One bone at the ene of the cylinder, one at the end of the ram. The ram bone looks at the cylinder bone and the cylinder bone looks at the ram bone. 100$ skinning of each section to its own bone.
Ive heard the Abertay courses are top end and they are surrounded by developers. I'm currently studying Computer Game Development at Glyndwr University. http://www.glyndwr.ac.uk/en/Undergraduatecourses/ComputerGameDevelopment/ I will be lookin at Abertay when i graduate next year as the offer paid postitions for graduates…
This script acts just like the edge Connect button on an editable poly object, but it will also raise of lower the new vert to keep the overall curvature of the object. So if you connected the edges down the length of a cylinder with the normal connect button, you end up with a new edge loop but the cylinder now has a flat…
@jStins The 5000 series will probably be in very short supply for about the first half year after release. So between tariffs, scalpers, and just general shortages, I'd say it's only worth waiting if you're willing to use bots to instantly buy a high end card the moment it's released in January before scalpers buy them all…
a corridor in the labyrinth. seems like a simple environment but i waffled on it a lot. In the end I decided to keep it simple with just a few abstract decor pieces and make everything a little off kilter to try and make being in it feel unsettling. taking some liberty and imagining it less as a dungeon meant to torture…
That link is about shader build times rather than the runtime shader cost. Unreal caches Shaders once built so long build times are to be expected on first load - or after enabling/disabling certain features (raytracing/changes to shading models/compression defaults) I have certainly encountered issues with it either not…
Welcome one and all to the 96th edition of the Bi-Monthly Environment Art Challenge for the months of May and June! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful…
Sorry to derail your thread more with pointless bickering... The CB is looking good =) EQ, That's pretty much that's my point... with an important caveat: Add details like that where they count. Don't bother wasting your time to detail the under side of a rock if its never going to be turned over. Just because you can pack…
Hello professionals at polycount forums. I am working on some games to build up my portfolio. I am no good at 3D Modeling or Animating so I purchased an asset off of unity asset store and tried using it in this asset: https://www.assetstore.unity3d.com/en/#!/content/15552 Also this is the character pack I bought:…