My OCIWS textured and ingame! The idea is it would act similar to a phalanx CIWS. A CIWS tracks and destroys incoming mortars. The one for the spacestation would do the same for incoming anti-satellite missiles.
I'm a huge bow/archery fan. At first I was annoyed with the bow, since it makes no sense (dont get me started on the avengers). But I can let is slide aslong as the game is fun.
Greetings =) First Polycount post & challenge! I started on the 18th of Feburary and have gotten this far. I'm also looking to get some hand painting practise in with this project. Not sure how much more I should push the geometry as I'd like to see what I can get away with via textures.
Originally posted at procgen.wordpress.com In this post I discuss the pros and cons of using procedural generation (ProcGen). This type of analysis is a good way for you to understand when you should use it and it varies depending on what you want to do. Some case examples in my previous post here. The root cause for some…
P.I.G.- I think the issue with the collar around the boot is that it bows outward. In the concept it doesn't. Nearly bows inward, actually. I think changing that would help with how his legs look now.
Early in the morning though it is, I just don't get how he doesn't pass one *single* cop in all that time. Do French cops not get out of bed til late or something?
kicking up my sketchbook for wips and personal work. always wanted to do one of these and now feels like a good time to make one starting with this wip: learning more on how to use blender with some modeling for a sculpt
Based on what you all have been talking about, they should have a story part where the cops bust Los Santos Customs for selling stolen cars...that would be a really good firefight with the cops...
And these are color studies. I'm thinking about the material for the crow. the crow might not a real animal, It would be kind of statue, but it has soul which make it alive. or should I go with animal like? any suggestions?