Thanks for your reply! Yeah, I did make this cabin in a very easy way, as you said, it just a cube. And I found I couldn't make the brick texture's looking as nice as it's in the Alchemist. Here is the texture rendering photo. And I used the parallax occlusion mapping for the brick's height map in UE4. But it doesn't make…
I am new to normal maps and since I am a Mac user, I just downloaded Crazy Bump and I am working on a brick wall, but it happens the same as you, the borders looks beveled and the bricks gets rounded in a weird way. I was wondering how do I deal with this "final, medium and large details bars in a technical way =o
Sure, I used some sculpted some bricks that I used for the brick texture as an Insert Multimesh Brush in Zbrush. I have to admit that I haven't thought it through completely.. Would I have to do this again I would experiment with some dynamics simulation techniques in 3ds max or Maya. Thank you ambershee and Nosslak for…
The colors are mostly brown in ur scene, ur ref has more variation as the guy above me said. i.e. the ceiling has another color than the wall. The inscriptions on the wall are also painted on an extra layer on top of the bricks. Atm it's just a decal stamped on those bricks. The trim between the ceiling and the wall is…
all big letters is annoying. Bricks seem to big scale and for some reason they poke above the ground around the edges of the dirt, which looks......well you can fill any word there. The blue seems very saturated and looks too playful and cartoon, instead of a stylistic fantasy game. Add more loops around the edges of the…
Yes, that is generally the right workflow. You can also add individual bricks, tesselation and other techniques to break the modular surface, depending on the result you are going for. I'd recommend the tiling overlap sculpt technique that Anthony Vitale shows in one of his youtube videos. It's in zbrush, but it still show…
i think it's pointless to parallax map bricks, the geometry on it is way too small and it always ends up looking exaggerated. I don't know why bricks are always used to show of paralax mapping =) . My favorite useful example of parallax maps: the staircases in mass effect. Pretty much every staircase in that game was just…
I think the building needs more oomph. Better transitions between the different brick colors and some localized dirt/drips around the structural elements would add a lot. Localized dirt could be done with decals. Also, your bricks are a little bit noisier than the reference, maybe smooth out the color variations for the…
It's looking pretty neat, the biggest thing I'd say would be to rough up your wood and edges. Add more edgeloops and destroy any 90 degree angles. Deform your silhouette, for example on the bricks add some cuts and pull the bricks out so you dont get such a sharp edge. Attention to detail will make the difference between…
It's a solid looking start, the scale looks right and thats usually half the battle. I would ditch the brick columns on the inside, they really don't add much and do more to block the line of sight. The two brick textures you have on the outside seem a bit muddy in comparison to the street/sidewalk which are nice and…