per asset rates are just another way of per our rates.. you just have to calculate your own speed into the equation If you need 5 hours to do something and you have an calculated per-hour-rate of X then you need to charge 5*X for this asset
Ah, yeah, that was it. I have my hand poised at CTRL + Z all the time, and sometimes I just get moving fast, and hit CTRL + X by accident. I can totally see me hitting x and left mouse. Thanks for that, Adam. I'll unmap that shortcut immediately.
I'm happy to see you guys like it. RE: texture maps. There is only 1 diffuse, 1 spec, 1 gloss, 1 normal map. Each map is 2048 x 2048. That makes the total texture size 4096 x 4096 or 4k.
Looking great, but 2 x 2k + 1 x 4k is pretty much an overkill (probably not just in my opinion). You would run out from video memory very quickly if you would use resolutions like these on all of the assets in an environment.
Just multiply the size you want the render to be (in inches) by 300, and set the resolution to that number. So, for example, if you wanted to make a 6" x 6" render at 300dpi, you would set the resolution to 1800 x 1800 pixels. That should work, right?
Local McDonald's hourly minimum wage X Your years of relevant pro work experience = Your minimum self-respecting hourly rate If you`re desperate .....maybe charge McD wage rate X number of days you actually need full amount in hand. Good luck
weather piracy is a lost sale or not is always up for debate but the cold hard fact is this: it's a customer that didn't pay for your product. So it's important to factor that into costs, you can't rely on using a percentage of profits from x amount of sales to support x amount of customers.
Finally got time to finish my Dejah Thoris. I missed her a lot. The final lowpoly stands at 26,126 triangles and has 3 X 2048 px and 1 X 512 px(Hair) texture sheets. The sword uses 1 1024px texture
UDN says: tiledshot X Y X says the screen resolution if you type 2 the screenshot will be twice as big as the actual screen Y is the overlap on the screen border so tiledshot 2 128 will give you a double sized image with a 128 pixel border
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OPEN: http://www.herts.ac.uk/about-us/events/2017/september/game-of-thrones-an-international-conference DAY ONE: WEDNESDAY 6 SEPTEMBER 2017 9.00-9.30 Coffee and Registration 9.30-9.45 Opening Remarks 9.45-11.15 KEYNOTE 1 – Professor Anne Gjelsvik – ‘The Hall of Faces in Game of Thrones: Facing the Changes…