Guys thank you very much for the feedback. So I tweaked the roughness as Taylor metioned, now I see that I also need to fix the under side of the clock. I also checked the scaling on the props. I know the shadows on the wall are of low resolution but I'll leave it like that for now so i can have faster bakes. And here's a…
2 million raw (obj file) or 2 mill collapsed mesh. i usually have all modifiers collapsed when i'm baking out maps etc in max. sometimes it's split across multiple objects tho. for instance i am working on a high poly tire currently. the tim and rubber sections are separate. both combined clock in at 2.5 million polys.…
1) A lot of the software in games runs worse on Quadro cards as these are built for offline rendering rather than real time rendering. 2) Modo is becoming much and much more popular by game devs if what I see on Polycount is to be believed. 3) This may not be 100% accurate but as far as I remember in games higher clock…
I agree that the lighting is a bit lacking. You need some ambient light in there. Also the lighting is pretty flat and there doesn't seem to be any natural lighting at all (in this case the moon!) There's barely any shadow showing up in the composite, making the character and motorcycle look sort of pasted in. Maybe having…
I fucking love this industry. Its the bees knees if bees had knees. They might have knees, idk enough about bees. Seriously though, couldn't think an industry I would want to work in more. Yeah crunch is bad, but honestly, if I have to put up with like a couple months of crunch every 2 or 3 years so that I get to be…
Spent the week breaking down ideas. I'm aiming for a less fantasy-based design and more of a Victorian age/steam-punk design a la Dishonored and Thief. I have spent time trying to whittle down the ideas that will get the art across that will unify the idea. So currently my thought is a clock tower/watchtower for the tower…
Browse Polycount and various artists' work, Exit Steam, get a cold redbull, turn on the fan and music, and away we go! Starting off with something small and fun like painting a tile-able texture usually helps get me into the working mood as well. @Chrisradsby - I hear you on tailoring a playlist for work mode. I still…
One other thing I feel I need to mention. If you're tired of doing grunt work and this is the reason for the change. Keep in mind that just about everyone has to do a good chunk of grunt work every day, its the nature of the beast we work for. The only way to really minimize it, is to move up. I expect that switching jobs…
Okay low poly done, mapped, normals baked. I looked at a few unreal 3 weapon models for an idea of what kind of polycount I should be shooting for. It looked like 5-12k tris depending on the weapon. I didn't worry about it too much and just beveled what I needed to for a decently smooth low-poly. There are a lot of 90…
See now i know that info is wrong.. Straight from the Nintendo site states: http://www.nintendo.com/techspecgcn Clock frequency : 485 MHz System Memory : 40MB (TOTAL) Main Memory : 24 MB A-Memory : 16MB (81MHz DRAM) Texture read bandwidth : 10.4GB/second (Peak) Main memory bandwidth : 2.6GB/second (Peak) So how did you…