i don't know dreamweave but you can just open the pages up in notepad and <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"><html xmlns="https://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=utf-8"…
Right, in every area that you see any significant waviness in these models it should: A. Be a relatively unimportant area/Never ever be seen in FPV. B. Actually look good from many angles in third person, but this is moot anyway because the game uses separate LOD models. Simply put, you would absolutely never notice this…
Just curious since I've been here so very long besides color bleeding "possible issues", with what i will mention what other issues are there to it? When we where learning this stuff back in the day (& this also works for concepts) was work on it at any resolution & then scale it down by /2 sharpen [not over sharpen], & do…
Hi all, I’m an Art Department Director at a game studio, and we’re specifically looking for a very fast character rigger to help us evaluate and improve our rigging pipeline. Speed is the primary focus here. We’re looking for someone who can turn around solid, game-ready rigs quickly and consistently. Phase 1 (Paid Test…
I thought that tree looked familiar hahaha.. I remember the trees from your other thread! I agree with what Warotic said about the white tree. I would try painting details as if the top layers of that bark have peeled, showing different shades of bark. Also the pathway seems to have patches of stones separated by a big…
I love this concept and I think you are really nailing it! I would definitely go for option A, since it has more controlled values and looks more painterly overall. When I now see the option B again it seems too noisy. I also like the color palette in option A better. Here you can see how the values in option B are all…
Ya, we're aware. One of anti-spamming measures was to create this new type of Usergroup that you are all apart of, and spammers are not. When a member first registers, your first thread has to be approved. Let's call this 'Group A'. Group A does not show up in the Member List, but does in the overall count. Once your first…
Hi, Another daily update. Got some changes done on the ocean shader and got a first pass on the treasure chest. After my first post, polycounts where requested and now that the models are final I'm happy to oblige. So here goes, in tris: Anchor 1654 Rock Group 1905 Rock 768 Wall 990 Treasure Chest 1728 Island 2380 Palm A…
Please keep in mind hardware limitations. You`re dealing with a handheld device with a less than capable graphics card. You have severe bandwidth and pixel pushing power. You need to be wise on how you assign materials. For example, bunching texture's (atlas) isn't always the best route :: Object A, B, and C all have the…
I love this. The execution is really strong, and the prop work and modeling are great. Overall, good job.I freaking love Lisbon and Portugal, and I’ve wandered these streets a lot, so you really captured the vibe. One thing that can elevate good work to fantastic work here is values and tonemapping. Let me visualize what I…