Looking for a way to shorten or round off Vertices Positions for FBX files. Using Cinema 4D, 3Ds Max, and Maya. Not sure what this is called? Is Drago a solution?
Easy Triplanar Pro is a shader package that project texture on object without UV map. Use these triplanar surface shaders in Unity to easily texture objects beautifully without the need for skinning/UV-maps. Highlighted Features: ♠ No skin/UV map needed ♠ Selectable 1, 2 or 3 main texture ♠ Six projection direction ♠…
Hey modoers! I'm running 902, and I heard that there is a feature to get symmetry working by topology of the mesh, how does one access it? With this, does it mean I no longer must have my objects centered in world position for this to work? I'm going a bit mad with the symmetry here :S
http://community.thefoundry.co.uk/store/ Meshfusion under $300 again like intro sale. Training vids also included in promo. Free limited time trials for 801 and meshfusion here http://community.thefoundry.co.uk/trymodo/ And if you already have Modo installed and want to evaluate character animation there's a free simple…
I just realized this, sorry if I am the last person on earth to start using this workflow. Hold ctrl and right click some pixels in your open document that has multiple layers. It will show a pop up with that layer's name that your mouse pointer is over. Select the layer name from the pop up and it selects that layer in…
The vast majority of the surface area in a 1m square of grass is near vertical and a pretty significant proportion of that is facing away from the viewer As such... if your light source (the sun) is on the other side of the patch of grass from you, any light going in has a relatively low chance of coming out in the…
Hello! Now I am working on a rigging of a monster, but facing a big issue. Animators already finished all animations with biped rigged file. But this monster is gonna be half-sliced when it's attacked. so I made a new rig with bones from spine to upper( down from pelvis is biped) with a half-cutted model. And here is a…
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