Hello! I'm eager to learn how to paint and draw in Photoshop so I can develop my own concepts for enviroments. Does anyone have recommendations for good tutorials that offer a crash course for beginners or intermediates?
Nice work on the lighting! There's still a lot of noise, is this a stylistic choice? I would love to see more care taken with the roughness texturing. The reflections are very even and bland right now. The wood is flat, especially the bowl and table top, but so are the metals, and the food. There could be grog spills, food…
Right now I'm trying to find a job within the game industry remote or in house. I want to know if my portfolio looks good enough or get feedback on what I can do to make it better. This is my portfolio: https://www.artstation.com/luki-keulen
Hello everyone, We need to fill the position of programmer for a PC game we are developing. There is an experienced programmer on the team who has already done a lot of work, but he needs an assistant and someone to move the project forward. We are at the stage where we have a very carefully prepared design document and…
Hi everyone! I am currently looking for new opportunities as an Environment / 3D Artist. Portfolio: https://www.artstation.com/kimshyuen18 I specialize in: * Stylized Art: Creating stylized props and environments, covering everything from initial design and texturing to final engine implementation. I'm also comfortable…
The unofficial limit is 100 tiles if I remember correctly (hence them starting new rows when they do) but afaik it's entirely up to the tools you're using as to how they handle it.
Hi guys. I have a problem. Experienced Max user here, and I was making a little stick grenade, just as a portfolio piece. Trouble is, I cannot for the life of me ge it to bake properly. Shown below are the low poly and high poly, along with the object names. The head section of the high poly has been split into multiple…