And so this is our current schedule, the study change based on day of the week: Environment -> Props 1 -> Human Gesture (full figure) -> Architecture -> Animal Anatomy -> Props 2 -> Human Closeup -> and then it loops back. I figured seeying the schedule would help you decide if you want to join our daily challenge :)
Interesting about continuous meshes. That might actually be very relevant to some of the kitbashed models we're doing, I'll make sure to look into that. Re: large polygons, let's say I have a large flat plane as the floor of a building, for example, is there a chance it'd be beneficial to add otherwise unnecessary loops…
Looks like 3d max . Make sure you have different smooth group inside the hole . If it's there anyway find that handle before you cut the hole in and transfer vertex normals to vertexes where you see shading gradients from a mesh without them ( before the hole) using normal theft script or just manually by copy/paste . Or…
Unreal engine 4. A coop online first-person puzzle game. Players need to collaborate in these situations to overcome the puzzles! Really exciting project with great capacity. We have a good scope and we are not one of those teams who have big goals and never finish because if unreasonable scope!! We are a very dedicated…
Hello. I was wondering if anyone has any tips or suggestions on how I solve this UV mapping issue I'm having. So I'm working on this Cobblestone HalfWall with a tile-able cobblestone texture that I want to tile across the top over to the other side of the wall. It looks fine when I only have the albedo texture applied but…
Congrats on landing that work! It took me about 2 years to get my first job, but I had the benefit of having studied in a dedicated 3D Animation course. I'm not sure that I would have stuck with it if I was learning on my own, to be honest. On that note - it can help to do a 3D animation course or something similar…
*Edit: Hi guys! I have enough artists for now. Praise the Lord. Anyway, thank you all Polycount community and I'll post here if things change! Hello, I have been working on a new Bible-based Trading Card Game for about four years now. I am looking for about 20 more pieces of artwork for cards for the first release, but am…
Teeth are too small. You have 2x as many teeth in the mouth as the concept. Needs more polygon loops in certain areas like the ankle cuff in the pants to get a nice thin crease. I suggest going into sculpt mode and adding wrinkles to the pants.
I'm still getting into the optimization of Normal maps, I might be stretching them too much, in design and/or in sculpting. Let me know what you think. I may post the Maya renders over the weekend. -my mesh separated on all of the edge-loops when last imported, so if you have EVER seen that before, let me know. Here are…
I can see the edge loops on my end, barley though. Have you tried changing the colour of the background and/or the edges colour in Options> Preferences?