Great stuff @Pooja_K, the swinging and the roll is awesome. The only thing I'd say is the run at the beginning feels a little slow leading to the velocity of the jump looking like it comes from nowhere. Also, watch out for your poses and movement looking too linear. Some of them could benefit a little from giving the body…
Hey man, this is great! Nice clean material definitions, good composition. I think in this instance having a blank reflective surface underneath it is somewhat harmful, i might try putting it on a wood surface or something instead. I know the focus is supposed to be on the clock, but the render looks kind of... empty?…
Well you are the one that would modify how the actual material looks when you edit them in substance. You can link existing bitmaps in substance designer just fine and use them within the graph as you wish. I would also note that, when you import bitmaps into UE4 for things like roughness or masks you need to convert to…
Hey! My long overdue update to my entry. I decided to do timing and general idea first before going into textures and small artistic tweaks. This is what I came up with at first: https://vimeo.com/245508828 My Mentor - Piotr Suchodolski, gave me feedback about it, he said that it's too linear, no buildups and releases. So…
Well, there's a lot of trickery and math going on in the blueprint... just to give you an idea of the complexity: Linear stretching is prevented through a function that calculates the number of mesh instances required to fill the length of a spline with the least distortions, i.e. it adds and removes mesh instances in…
I dont think either element is exclusive of the other but working with the idea/theory they are, then I'd go with which ever played nicer. And often, graphics/presentation and a robust system aid this (Crysis for example was fun to me because it allowed for different solutions, even though it was fairly linear.) In short,…
From user standpoint ? No there is no diffrence between SSD that are not older 2 years. Benchmarks "diffrences" focuses on linear file read speed. And this matters... If you coping HUGE files or chunks of files between SSDs. Unless you are planning to assemble high-demand Database Server it's irrevelant. What you must look…
For daylight, i'd suggest using Max's daylight system. But then you'll have to worry about linear workflow, exposure controls etc. Using a regular mr area spot will do the trick too :) EDIT: If you're going with the spotlight route, it might be best to combine that with a low intensity skylight with a blue sky color. That…
Uncharted hands down. The worlds have so much depth, even though they are a bit linear, it is the most detailed world ive ever seen in a video game. Plus the 80k poly characters for cut scenes. Killzone is a close 2nd, mostly because of the post effects. Environments get dull, and multi player maps feel empty. MW2 will be…
yeah Im not sold really didnt see the fuss with IP (fahrenheit over here) just felt real linear and repetitive. Mashing L and R till my hands cramped didnt make me forget I was playing effectively an interpretation of the matrix and several other popular films of the time. As such itll take more than QTE's, no matter how…