Put this together over a few days while testing some workflow ideas and playing around with some texturing techniques. Please let me know if you have any feedback or suggestions for the next one! https://www.artstation.com/artwork/k4deVx
update: I modeled more detais in torso and put a different texture in Substance Painter Now i'm thinking to remove the tiger head and finish the concept with Helmet... I wanted the tiger, but I think for the moment it would be better to save it for a future project.
Modelled an american football helmet for her to wear, I'm beginning to push my tri limit however (13,000) and I was wondering if anyone had any tips to lower the tri count cage tubes?
've been working quiet alot on that lady today again. Had so much trouble with the face + Helmet but I am now quiet satisfied. Gonna work more on the arms&other stuff.
Great stuff. I really really like that Psycrow. What voodoo did you use to get the helmet looking like that? Is it a camera-facing alpha? Painted up in post? Or...? I WANT MORE.
The red tube and area around that needs a bit of work. The tube is a lot more outward in the concept, rounder too, and the helmet underneath looks a bit too flat, like a slanted roof instead of a curve.
Very, very nice! Especially seeing as you haven't been making characters for long. :P I would put the greentooth on his helmet instead of on his crotch though. ^^ Keep it up man!
Thanks for the help guys! Took a bit of messing around with it to get it to work. I do have to say that UDK is awesome when you get things working :) Helmet is done! Moving onto the jetpack!
Has anyone elses items disappeared from the most popular list? My helmet has totally vanished even though it was on page 2 yesterday. I don't know why I bother...
Game ready models starting to take shape. Just left with texture post work (removing the black artifacts that came with texture baking). Pilot - 2760 polys Helmet - 923 polys http://bharatnag.tumblr.com/